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BdR Games

A member registered May 04, 2019 · View creator page →

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Pretty cool game, but after finishing the gme and looking for the secret I ended up outside the map. I actually was below the game map and there was no bottom. May put spikes as an outside border, so that you reset back to a flagthe. And is it possible to add maybe clouds or stars or something? Then you actually see something move when you fly through the empty sky parts.

Excellent little metroidvania-style game. The end screen could use a nr of deaths and time display or something, instead of just "The End".

Excellent game! Such a simple yet clever idea, nice puzzles too :)

Sorry, no clue how to play or what the goal is, definitely needs a tutorial screen or something.

Excellent game, nice and simple. :) Could use a bit more levels though, like an even 25, maybe with more elements like breakable blocks or on/off blocks or teleporters? Also maybe a level number like "1/10" in top left corner so you know which level you are on.

The rope physics are really cool, but when I have succesfully lasso'd the enemies and then quickly walk around, they don't touch the rope and are freed again. The loop should slowly roll-up or contract once it is electrified imho.

Pretty cool game, it's kind of similar to my game Send In The Clones have you seen it?

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Great music, awesome game idea and excellent execution! :) Congrats on this cool game. You could probably get this published at like CoolMath Games, I'd recommend contacting them.

Excellent game, and some nice puzzles. The only thing I would change is the level select screen, imho it's unintuitive and confusing when the look and navigation is so similar to the in-game screen.

Wow, for a simple 8bit game, this is thoroughly trippy. I don't usually play visual novel games, but this was excellent.

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😎I think I found the perfect score: 124.343.592 (spoiler)

403.69 seconds, 45 deaths :)

Pretty neat game, but why does the player have to save the checkpoints by explicitly pressing a button? Why not activate them automatically when touched?

I've made my own version of this game, except with hexagons :)

Pretty cool game idea I like it. But it can use keyboad input and also maybe a beep sound effect on the last 3 countdowns or something

This game looks a lot like Slime Path

It's an Interesting puzzle, the maximum I could find is 120.798.608 by going in a spiral and making sure the highest numbers are always on the inside.

Oh no, losing the source code that sucks so much. It's a pretty cool puzzle game, I would also add an instructions screen and maybe highlight/color the top 3 maximum nrs.

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My theory is that when you click on a tile, it looks at the numbers in surrounding 8 tiles, takes the lowest and highest and adds those together for the new value. amirite? My best so far is 276.264

Pretty cool game, but the webversion has no level select screen? When I press ESC during the game it just goes to a black screen.

Ah yes I overlooked one, I missed the sushi from "Level 6 The Chapel". That is a hard one, got it just now more through just button mashing than skill tbh

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Wow, this game is really good. The sight arrow mechanic works really well and I like that you can still move a little bit after you lose control. 

Question, I got all the sushi but is there also a bonus item on the first level? On the level select screen next to "Level 1 The Cellars" there is a silhouette of a cat?

Pretty cool game, but I think there is a bug. When you go over par it says "x to reset" but pressing X then goes to the next level while the nr in top right doesn't change? weird.

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Did you get the idea from my game Send in the Clones ? ;) Pretty cool game and I like the graphics.

This game is really good. Great concept and nice graphics, last two levels are really hard.

Very cool game, but I got to level 27 and then the next day accidentally  clicked "new game" and all the progress was instantly lost without warning :(

Nice game and a very cool idea. However, I stopped playing due to the controls when you touch a color.

I understand that the controls stay the same relative to the character, but it feels a bit like tank-controls. I think the UP arrow should still move you upward on the screen, else it's really unintuitive imho.

Pretty cool game, but when you want to move a block you should be able to just click anywhere in the column, instead of extactly on the sqaure at the bottom.

Wow, really cool game and great presentation too. Two minor points; the green suns level is quite a sudden increase in difficulty. And also, web version doesn't save the level progress?

Really cool game, it's a clever mechanic, reminds me of the floating water blocks in New Super Mario Bros except with a new twist. Nicely done.

It's actually kind of amazing that you found an original spin on the age old platforming formula. I also liked the twist in the middle. Congratulations on making this game, excellent stuff.

Pretty clever game, I like it. But a bit dull ATM, maybe add some color like red/blue pieces. And I would add some more sound effects, like chimes that go higher and higher for every capture, maybe a whiplash at gameover when your piece is captured. Other than that excellent little game.

Excellent game, really interesting mechanic. I would add hints texts, like how to use the sticky lights. Also a bit more animation on the guy, especially a wall-slide animation so that you have a visual clue that you can wall jump.

I'd recommend distributing the game as .zip file instead of .rar

Very cool idea and a fun game. The only thing I would change is the hint "only one ___" to something like "Only 1 button" or "Only one keypress" or something. I would have never guessed it, if it wan't in the comments here.

It's a neat idea. I would add closed off walls, so that the player is forced to use teleport to get to certain coins. Also, maybe give bonus points when the teleport is used for a narrow escape (no bonus points when just jumping around)

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Pretty cool idea and I like the old-school scratch effect. :D Only thing I would change is remove the live hearts, just have infinite retries. In this type of puzzle game, running out of lives and restarting from level 1 is just frustrating imho. Also, more levels, and start with like a really easy one so the player can get into the game.

When leaving a comment on a game, click "Post comment", then realise there's a small typo and you can edit the comment. Why is the comment then marked as "(edited)" even when you edited like within 5 seconds to fix one single letter? You can't even see the edits so what's the point? 

I think there should be a sort of "grace period" like 5 minutes where you can freely edit a comment without it being marked as edited. I understand it could maybe perhaps serve a purpose to indicate an edit after someone else has already replied.  No need to keep a complete paper-trail of every typo right?

I know it's not really important, and other sites like youtube do this too. But I often make typos so yeah bit of a pet peeve...

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Pretty cool game, but I would start with an easier level. Also instead of a palm tree I think a flag or star as exit would be more intuitive. Other than that the graphics are really good for a PuzzleScript game.

It's like Super Crate Box and that's a good thing, fast action and it's controls well. Btw I think shooting enemies while they are in the air should give you more points as they are harder to hit.

The graphics and animations are really good, but the game it's basically Breakout, except with an elaborate start-up sequence. You have to grab the gun, fire the bullet (=ball) and then grab the stick (=paddle).

Also once the crabs reach the floor, there is no way to fight them, if the bullet hits them it's game over.