I really liked ElecHead and this is an excellent game as well 👍 One minor thing though, the separate keyboard+mouse controls don’t really make sense imho. Why not also have keys (Z/x or N/M) for the bomb place/explode actions?
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Wow, pretty cool game. Too bad you can’t play single player against computer opponent(s) though. Have you seen my game Impossible Snake? The control scheme is very similar
I like the graphics, but there are some game breaking issues. First the balloon scene is confusing seemed like a softlock. Then, the glass door is hardly visible, I didn’t realise there was glass at all so I kept hammering the lamp and painting. Also the glass hitbox is absolutely tiny. And, when I pick up the books from the inventory and then click on the the hammer the inventory is corrupted and the mouse cursor becomes invisible. Game is practically unplayable after that.
It looks very poslished nice presentation and music, but I must be dumb what’s the gameplay objective? Get 4 in a row? It doesn’t explain in game or on the page. Also I think it would play better if you could swap any 2 adjacent dice before dropping (like in Rampage Puzzle Attack), so then the player has a bit more fine grained control?
Nice, it’s like Puzzle Fighter except the “flame” block can move across a distince, don’t think I’ve seen that before. Also the presentation graphics and music is top notch 👍
Two things I noticed though 1) When an Energy piece lands between 2 groups (like 1 single piece and a group of 4) it seems to randomly choose a group to destroy, sometimes the smallest. imho it should automatically pick the largest group. 2) the energy/flame pieces all have the same color, the makes it harder (or unplayable?) for people who are color blind.
Push’n’Tumble is my entry to the Falling Block Jam 2025 😃 Thanks to Mr Union for providing the music on such short notice.
https://bdrgames.itch.io/push-n-tumble

It’s a game idea I wanted to do for a while, basically an up-side-down version of Puyo Puyo. It’s also based on my game Corner Connect where the rows and columns of discs can be pushed and discs can fall down.
There’s still a lot missing, it’s basically a MVP/prototype at this point. I hope to get feedback on the game design because seeing it working now, there’s something missing. Because the blocks aren’t falling continuously I think there needs to be some sort of timer event instead, to force the player to insert the discs. If anyone has an good idea let me know.
Showing my age here, but “Analog Memories” makes me think about those 70s and 80s anime cartoons. There were loads, and most of them had spaceships and robots.
I always liked how they incorporated those lighting effects, like the eyes glowing and the “anime gleam”. I think that was all analog, like they used cutouts and actual backlighting on film (I think?). In the end they’re just silly saturday morning cartoons, but clearly quite some effort went into these animations. And they just looked so cool 😎
thanks for your interest in working on a game together 👍 My game for the Falling Block Jam 2025 will be loosly based on one of my other games.
And I’m looking for a up-beat tune for background music during the gameplay, I’m thinking something similar to games like Puzzle Bobble or Money Puzzle Exchanger.
I’ll mail you the details, because I’d rather not discuss all details about the game publicly just yet.
I’m a solo developer from The Netherlands and I hope to submit a simple game to this jam (if I can finish it in time). It will be loosly based on one of my existing games, except heavily re-worked to fit the falling-block theme. I could always use a good sound track and sound design.
See my games here and contact here
Some websites like Y8 games, vseigru etc. scrape games from itch io and straight up pirate HTML5 games on their websites.
So the (obfuscated) anti-piracy function checked whether the host server url contains certain whitelisted strings, like “itch io” “bdrgames” etc. However it seems like Y8 games was able to remove it somehow 😤🤷♂️
You can use the cover image and I also made a square favicon.
Not sure how to link to the original hires versions, so anyway here is the original PNG 
I had forgotten about this game, but recently I noticed someone logged an even better score a while ago on my version of this game. The maximum score afaik is 127241744 by going in a spiral like so:
+--+--+--+--+--+--+ | 1| 2|31|29|28|27| +--+--+--+--+--+--+ | 3| 4|32|30|26|25| +--+--+--+--+--+--+ | 5| 6|34|33|24|23| +--+--+--+--+--+--+ | 7| 8|36|35|21|22| +--+--+--+--+--+--+ | 9|10|13|16|18|20| +--+--+--+--+--+--+ |11|12|14|15|17|19| +--+--+--+--+--+--+I've also uploaded my version to itch see here https://bdrgames.itch.io/hexasum
Interesting game idea, but the controls don't work very well imho. Instead of clicking you should be able to drag the block, so you can visually see where it will be placed. Also when you get two-in-a-row, it should first blink those 2 tiles before removing them, so the player gets a better visual clue of what's happening.
Two questions, as far as i can see the game is about 60kb, is the 13k not a hard limit? Or am I looking at the wrong file?
Secondly, even at just 60kb this game is technically amazing, how did you create this? It's got graphics, animations, levels, even a music player. Which tools or library do you use? Care to share any of your secrets, or at least give a hint?
Short but cool game. The last level with the flying suit was a little weird though. At first I thought it was an enemy, I didn't know you were supposed to get the suit. It could use a "press R" hint/icon similar to the first levels. Either that or introduce the flying suit sooner before the last level. Also, the final wall seemed to large to jump, I could barely make it. I though I needed the flying suite and spend some time trying to get it flying lower.
This is game is great, very entertaining. But on a failed drift it doesn't show the final time. Even when you have like 3 seconds left, it just stops without fanfare. Also, the shape and sound for the time penalties (red) should be different that a time bonus (green), I kept picking up the red ones thinking they were bonusses xD Other than that excellent game, congrats on releasing it.
This is a pretty original puzzle game. But I think the user-interface needs some work. I think it's better to hide the SKIP button behind a pause menu, it shouldn't be that big and visible, else players will just skip all levels and won't understand the game. Also it could use a level select screen, so you know how many levels there are, and also which ones you skipped. Still, very cool game.
This is an excellent collection, very professional looking presentation, with the box art and everything 😎👍. Are the games all just simulations, no emulation? I like that you also included some non-Nintendo games, like Bandai and Tomy. I've also created some LCD game simulations, see here http://bdrgames.nl/lcdgames/







