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(+1)

Interesting experiment, but honestly why not just make it a "regular" steroscopic display with 2 normal images with depth effect? What's the point of the squiggly static texture? I'm familiar with stereoscopic images, but I could only barely see it using the Lite OWL viewer

If the background didn't move you would notice the offset changing so you would be able to see the player move without crossing / relaxing the eyes