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(1 edit)

Interesting game idea, but the controls don't work very well imho. Instead of clicking you should be able to drag the block, so you can visually see where it will be placed. Also when you get two-in-a-row, it should first blink those 2 tiles before removing them, so the player gets a better visual clue of what's happening.

(2 edits)

Thanks for the feedback.

It's a time-based game on levels above the first one.  Dragging takes time. Single click/tap is the fastest way to make a move.

The cleared squares are faded away gradually, which is the clue. There was a bug in that behavior in the initial release, it has been now fixed.

In any case, thank you for playing.

While I understand that, the controls in my opinion do need re-working somehow that would fit with your game's needs yet still provide the player more hints / knowledge about where they're placing their tiles / triomino. I do however really enjoy the game, good job.

(1 edit)

Thank you, I appreciate the input.

In addition to the reasons mentioned, the challenge of mentally figuring out the placement of the tiles should be viewed as "brain training" of sorts. After a little while it comes naturally. Honestly, I wouldn't want to change the mechanics even if I could.

Cheers.