When will the prompt be revealed? I know that Wednesday the 18th is given on the jam page, but that would be some six days into the jam so I assume that date is wrong.
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Sound isn't my strong point either. I might be taking longer than should be necessary while making graphics. Although I had few commitments during the jam I also had a considerable drop in productivity toward the end (made up for considerably on the last day.) I've kept a devlog of sorts in the source project (which I've uploaded today on the game page) but you'd need Game Maker Studio 2 to view that (I think the free version would work)
I don't know if I'll participate in the next one, but I'll probably have to do something less ambitious if I do.
By the way, am I mistaken in thinking we'd be rating submissions? I don't seem to be able to do so.
I've just uploaded my game. It was hardly "finishing touches" as it was "do anything to try and get the plot in", but then I can continue after the jam is over anyway. I'm looking quite forward to the other entries.
Tdelrosa: Memory game as in the card-matching game or something else?
Today player attacks have been finished, save for animation and some wrong graphics offsets. I now have a title screen (mostly because it features the important plot item) that should also be able to serve as a between-level screen. A tileset also got started. I suspect I might be slightly more ambitious than I can actually make.
Might post some screens later of what things currently look like, but it's a bit past midnight now so I'm going to bed.
I was wondering what everyone else has been up to, so please share! What direction are you going? What have you done so far?
In my case, I'm making a platformer leaning somewhat towards Castlevania. In it you'll control one of two dragons. I'm not going to go into the plot, as that involves how I interpreted the prompt image.
Having coded (and sprited at least adequately) the player yesterday, I've created the first enemy today, as well as player select (graphics only) and part of player attacks. The rest of what I've done so far is half-finished and/or half-functional, so it doesn't amount to a whole lot yet. I don't have an accurate idea of what I can do in a day, so I'm making a guiding to-do list each day. Today I've gotten maybe half of the list done, so I'm probably overestimating myself. Tomorrow is going to involve making a bunch of graphics.
Very nice game. Probably one of the nicer things I've found on itch.io.
You really should compress your audio. You can drastically reduce the size of the game that way. The ambience file (by far the largest) dropped to about 22 MB when I compressed to .ogg. I'd suggest compressing the other larger files as well.
I also noticed that the light used underground tends to slow the game down quite a bit, including when the lantern is in use. I also noticed most of the sound cutting out several times, but I suspect you already know about that.