You are correct and I apologize. I didn't see the passage about allowing WSAD keys until someone pointed it out to me.
I'm reversing my comments.
Edit: After learning that WSAD keys are in fact allowed, I have struck my comments from the record.
Loved the art and gameplay but this game broke the rules
PROS
CONS
FEEDBACK
Need better UI for Skill Resource Management. Example: show a charge meter/reload UI for the Dash Attack.
Make the Dash Attack instantaneous to help the Player maintain speed while in the air.
Overall
If the game didn't break the rules I would have placed this higher. Besides that it's fun once you get the hang of it and it has alot of potential for an FPS Ninja Simulator type game; it could fall in the same category as "Thief" or "Dishonored" for action stealth FPS.
Fundamentally the core of the game is strong. With more content, abilities and a story line it has potential. Minus the rule breaking, the team did a good job overall.
Nailed it.
PROS
CONS
FEEDBACK
Conclusion
Easily a top 5 game in the Game Jam in my opinion. With more work, levels, progression, upgrades and visual polish this easily could be a Steam Game for the RTS genre. Even better if you can make it multiplayer and color code the zombies for 2 - 4 players to take over a "Mission" or "Challenge Map".
Also this would make for a decent mobile game with one UI joystick on camera pan and the other joystick on the zombie-marker-control.
Very good entry for this Game Jam. Well done.
Edit: I looked back up the rules and WSAD was allowed. I have struck those comments from my record.
Dark and cute art style but fails the Game Jam.
PROS
CONS
FEEDBACK
Overall
The game unfortunately broke the rules of the Game Jam.
The team obviously put in work and it has charm but suffers from non-verbal / environmental communication problems. Needs polish to make the game a bit more fair to the Player.
Beat the game.
PROS:
CONS:
FEEDBACK:
OVERALL
Excellent game that was driven by the art and sound. Ranks highly for this Game Jam, the team did very well.
Hey Deebo, I'm one of the developers of this game.
You're feedback is valid. This was our first first game jam using tools like Aseprite and Godot; we gained alot of experience from building this game.
We did as much playtesting as could be available for the two weeks (not withstanding we have day jobs and families to take care of) but we could have done better. It's a frustrating game with fun goofy art but it was intended to be at least beatable.
Thanks for the feedback and we'll take it to make a better experience next time.