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(1 edit) (+1)

Edit: I looked back up the rules and WSAD was allowed.  I have struck those comments from my record.

Dark and cute art style but fails the Game Jam.

PROS

  1. Sound design and art brought a spooky atmosphere to the game.
  2. Art style is kinda cute.

CONS

  1. The game breaks the rules of the Game Jam by putting WSAD text in the very beginning.
  2. The hitbox for lighting the candles must be small because I kept missing the candle even when visually I feel like I should be hitting it.
    1. I feel like even when I was dimming I should have been able to hit the candle so dying while at a candle felt unfair.
  3. Having to strike a candle when the candle is lit and your character is dimming didn't feel good.
  4. I don't know the goal of the game at the beginning.  After a few tries I assumed it was "stay alight and get to the end".
  5. First level exit wasn't obvious and I got killed due to ghosts.  Found it around the 4th attempt.

FEEDBACK

  1. Increase the hitbox for striking the candles.
  2. Maybe allow the Player and Candle to stay alight as long as they are on-top of each other to prevent unnecessary maintenance.
  3. Having some explanation of the goal at the beginning of the game is helpful.
  4. Brighten the "Goals" a bit more to help distinguish them.

Overall

The game unfortunately broke the rules of the Game Jam.

The team obviously put in work and it has charm but suffers from non-verbal / environmental communication problems.  Needs polish to make the game a bit more fair to the Player.

(+1)

Thank you for the feedback!

I agree with basically everything you said. Unfortunately, 80% of the game was made in the last 2 days and we didn't have a Game Designer, so most of those things flew over our heads.

 About the rules of the jam: we didn't break them! I quote the passage that makes it legal below :

"The only exception to the "wordless" rule is that you may display specific control buttons [e.g. a controller "X" or "Y" button, or the "WASD" keys] as on-screen prompts."

(+1)

You know what, you are right!

I didn't see that passage on the Game Jam page.  I'm reversing my comment.