Edit: After learning that WSAD keys are in fact allowed, I have struck my comments from the record.
Loved the art and gameplay but this game broke the rules
PROS
- Love the art style so kudos to Synty for the polygons.
- Sound and music was enjoyable.
- Level design was mostly good but had some minor issues.
CONS
Game broke the rules by putting the WSAD text in the beginning of the game.- The sword dash felt too laggy, like it had a 0.5 second wind up before the dash executed.
- If there was a reload timer or mechanics to tell the Player they had to tactically time their engagement I would be less judgemental.
- Fireball was cool but didn't have a purpose.
- The sprint, jump and dash attack was not enough to get me the height I needed to get up on the castle. Spent about 5 minutes trying different movement methods based on what I had learned earlier. In the end had to rely on "wall jumping"; see #5.
- I learned on accident you could wall jump; not sure if that was intentional or if I skipped a tutorial. That had to carry me through the rest of the game.
FEEDBACK
- This game feels like it should have been "Ninja" based due to the movement, attacks, fireball jutsu and wall jumping.
- Putting enemies and puzzles in the game to utilize the attacks and fireball magic would give the game more "life".
- Example: Lighting ropes on fire to drop pathways or lighting torches to unlock doors/pathways would have given the fireball purpose.
Need better UI for Skill Resource Management. Example: show a charge meter/reload UI for the Dash Attack.
Make the Dash Attack instantaneous to help the Player maintain speed while in the air.
Overall
If the game didn't break the rules I would have placed this higher. Besides that it's fun once you get the hang of it and it has alot of potential for an FPS Ninja Simulator type game; it could fall in the same category as "Thief" or "Dishonored" for action stealth FPS.
Fundamentally the core of the game is strong. With more content, abilities and a story line it has potential. Minus the rule breaking, the team did a good job overall.