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(2 edits)

Edit: After learning that WSAD keys are in fact allowed, I have struck my comments from the record.

Loved the art and gameplay but this game broke the rules

PROS

  1. Love the art style so kudos to Synty for the polygons.
  2. Sound and music was enjoyable.
  3. Level design was mostly good but had some minor issues.

CONS

  1. Game broke the rules by putting the WSAD text in the beginning of the game.
  2. The sword dash felt too laggy, like it had a 0.5 second wind up before the dash executed.  
    1. If there was a reload timer or mechanics to tell the Player they had to tactically time their engagement I would be less judgemental.
  3. Fireball was cool but didn't have a purpose.
  4. The sprint, jump and dash attack was not enough to get me the height I needed to get up on the castle.  Spent about 5 minutes trying different movement methods based on what I had learned earlier.  In the end had to rely on "wall jumping"; see #5.
  5. I learned on accident you could wall jump; not sure if that was intentional or if I skipped a tutorial.  That had to carry me through the rest of the game.

FEEDBACK

  1. This game feels like it should have been "Ninja" based due to the movement, attacks, fireball jutsu and wall jumping.
  2. Putting enemies and puzzles in the game to utilize the attacks and fireball magic would give the game more "life".
    1. Example: Lighting ropes on fire to drop pathways or lighting torches to unlock doors/pathways would have given the fireball purpose.
  3. Need better UI for Skill Resource Management.  Example: show a charge meter/reload UI for the Dash Attack.

  4. Make the Dash Attack instantaneous to help the Player maintain speed while in the air.

Overall

If the game didn't break the rules I would have placed this higher.  Besides that it's fun once you get the hang of it and it has alot of potential for an FPS Ninja Simulator type game; it could fall in the same category as "Thief" or "Dishonored" for action stealth FPS.

Fundamentally the core of the game is strong.  With more content, abilities and a story line it has potential.  Minus the rule breaking, the team did a good job overall.

(1 edit) (+1)

Button prompt / key binding symbols are allowed, appreciate the feed back!

(+1)

You are correct and I apologize.  I didn't see the passage about allowing WSAD keys until someone pointed it out to me.

I'm reversing my comments.