Beat the game.
PROS:
- Controls were shown through symbolism and immediately made it understandable to control the PC.
- Puzzles were engaging enough. Some were overly complex but that was ok.
- Excellent art from the artist. The backgrounds and variety were very cool to experience.
- Music and sound was great. It's got a chill vibe despite the punishing nature of the falling and knockbacks.
- Puzzle elements felt intuitive and easy to understand.
CONS:
- Player controls were a bit stiff and I don't think there was any Coyote Time on the PC, so falling off because I miss timed a jump was a bit frustrating.
- WSAD keys are what I normally use so switching to Arrow Keys took me a minute to adjust to. Wish that would have been taken into account.
FEEDBACK:
- Loosen up the Player controls with a tiny bit of acceleration & deceleration (think about how Mario games allow a tiny bit of momentum/sliding)
- Add Coyote time so the Player has around 0.1 - 0.3 seconds to make a reflex jump off an edge.
- WSAD and/or controller support.
- Allow the Player to move the puzzle blocks with the mouse (this is optional but good UX imo).
- More puzzle variety.
- More enemies and environment interactions.
OVERALL
Excellent game that was driven by the art and sound. Ranks highly for this Game Jam, the team did very well.