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(+2)

Beat the game.  

PROS:

  1. Controls were shown through symbolism and immediately made it understandable to control the PC.
  2. Puzzles were engaging enough.  Some were overly complex but that was ok.
  3. Excellent art from the artist.  The backgrounds and variety were very cool to experience.
  4. Music and sound was great.  It's got a chill vibe despite the punishing nature of the falling and knockbacks.
  5. Puzzle elements felt intuitive and easy to understand.

CONS:

  1. Player controls were a bit stiff and I don't think there was any Coyote Time on the PC, so falling off because I miss timed a jump was a bit frustrating.
  2. WSAD keys are what I normally use so switching to Arrow Keys took me a minute to adjust to.  Wish that would have been taken into account.

FEEDBACK:

  1. Loosen up the Player controls with a tiny bit of acceleration & deceleration (think about how Mario games allow a tiny bit of momentum/sliding)
  2. Add Coyote time so the Player has around 0.1 - 0.3 seconds to make a reflex jump off an edge.
  3. WSAD and/or controller support.
  4. Allow the Player to move the puzzle blocks with the mouse (this is optional but good UX imo).
  5. More puzzle variety.  
  6. More enemies and environment interactions.

OVERALL

Excellent game that was driven by the art and sound.  Ranks highly for this Game Jam, the team did very well. 

(1 edit)

Thank you so much for this detailed analysis, it really values our work!