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miguelcperez

103
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A member registered Dec 07, 2023 · View creator page →

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thanks for the feedback!

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thanks for the feedback! The pentagram should damage you if you step on it, I didn't know it was possible to beat the which this way 😅 the "intended" way was to wait her lower her shield every ~15 seconds, and then shoot your gun - but gamers always find different ways 👊

nice! 🤣🤣 thanks for playing!

thanks for playing! :D

thanks for the feedback! I totally agree with you, and we are going to work on it after the jam to try to fix this

hey! Thank you so much for playing it! The angle thing was part of the game mechanics: it gets slower and narrower as you break the voodoo dolls

thanks for playing! Yeah, you can kite your way with the gun and never use the whip... I still don't know whether it's a design flaw or a feature 😂😂

Thanks for the feedback! I see your point about the damage of melee vs ranged weapons, but in this case our idea is that it's harder to get a hit with the gun compared to the whip (or at least it should be 😅), so you should be rewarded for it; that being said, I know the balancing isn't right, and we are definitely working on it after the jam. About the blocking, you are totally right, but I left it like this on purpose so everyone could check out all levels,  even who sucks on beat'em ups (like me).

Thanks for playing! I've never played Turtles in Time, but I will definitely check it out :P 

I'm so sorry you couldn't finish it, I really got hooked by this little intro. Good job!

well done!

The art style is really pretty, and it looks like a lot of work as put into the system. On the other hand, I couldn't figure out the game loop at all. I'm aware of the time limitations, but I think this game requires a tutorial - or maybe I'm too dumb for it, haha. Overall, good job!

Thanks for the feedback!

Thanks so much for the feedback!

Yeah, we still haven't figure out the balancing of the attacks, and you are totally right about the range enemy - stuff to be made in the post jam math. About the witch, "absorbing" the attack was an idea, maybe using it to damage the shield or something.

Thanks for the feedback!

Yeah, it does need some balancing, it's more like a proof of concept than anything. About the witch's shield, it's timed - which was the best we could accomplish, given our time 😅

yeah, it does need some balancing 😅 thanks for playing!!

Glad you like it. Thanks for playing!

Good question. 15% of the lab's full tank! 😅

thanks for playing it! 😁😁😁

thank you so much for the feedback! 😁

thank you so much for the feedback!

thanks for playing!

thank you so much for playing it! 

hey! Thank you so much for the feedback! I will check yours too as soon as I have the time :D

Thank you so much! I did invest in the pun design too :)

Thank you so much for playing!

thank you so much!!

thank you so much for playing!

hey! Thank you so much for your feedback! The x speed does increase along with the size, the final speed is around 3x the initial, but you are absolutely right - it does need some balancing, I wasn't happy with it either.

thanks!!

hey! I can do sound design/music and help with the coding if you want :) my discord is miguelphysicko

Hey! I'm a Brazilian full-time professor willing to spend 2~4 hours/week on this :D 4 years of experience developing games in Godot,  and I'm also into music production! I sent you a request on Discord

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hey! Thank you so much for your feedback! The soundtrack changes during the boss battle. If you want to check it out, you can go straight to the battle in the pause menu!

I like your suggestion of changing the theme and art from time to time. I will work on new levels after the jam, for I intend to release it on Play Store, and I will definitely have your suggestion in mind 😁

Thanks again!

thank you so much for your feedback!

Could you explain a little better the multiple keys thing? I'm working on a full version of the game to be released on Play Store, so I would love to hear your suggestions to make the gameplay better... in my head it made sense: A to interact, B to shoot. How would you approach it?

About changing into bat form, I created invisible areas that switch their current form whenever they went through, and it was cool to learn your perception of this mechanics 😃

fun game! well made and well balanced gameplay, Good job!

Very creative idea! You should keep on working on it after de jam is over and make it a full game. Good job!

I really enjoyed the music, and good job with the camera tween and the dodging hud!

Fun game! Nice to spend some free time :D good job!

this is so good!! Congratulations!!

very well made, and the art is really nice. Good job!!