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"There is simply too much outside"
This was a very cool experience, both charming yet eerie at times.
I really like the simple and clear drawing style as well as how there's no moonlogic to the puzzles. There's also little in the way of fluff, everything contributes to helping you advance or to build the atmosphere.
All in all I loved it, 5/5 would definitely more games by tinydiorama!
Ahh ok, I thought it was setting the uniforms that was the heavy part. My palettes are pretty small, only a 3-4 colours per row, and maybe 6 columns max.
If Vertex batche isn't a good measure then I think my issue might just be the tablet I tested it on was super weak. I've not checked what the spec is, but I can't imagine an old MS Surface is very powerful! (it did crash trying to play Sonic Mania lol)
Thanks for your help!
Hi Pixelated Pope! Sorry to bother you, I was wondering if you had any advice on how best to use this with multiple things efficiently.
I'm making a top down game where it's (currently) possible to change the walls and floors of the Buildings you've made using your shader, but it seems to cause some slowdown on weak GPU's when there's more than a few uses of the shader happening at once.
I've tried changing to draw things in batches with setting the palette before hand, but it didn't have any effect on reducing the Vertex Batch count (I'm assuming that's what the second number in the Debug Overlay is).
Next I was going to try breaking up your shader so that the [shader_set_uniform_f] only get set at the start of each batch, but I thought I may as wall ask beforehand.
Thanks for your time, and for all the amazing work you do!
Thanks! I actually have game settings so you can change the HUD and text size whenever you want. I've also debug controls for zooming in and out, no reason I can't make them in-game settings too!
Ahh good to know. I think the way it works is if you change the name of the install file it looks in a new place for the save. I theory if you moved it over it should work, I didn't change anything that would be saved.
Thanks for your commitment!
Thanks for playing!
Looks like I need to check out why the smoke isn't being cleared.
And I guess the last thing I was working on was the Bosses since they seem to infinitely spawn and have debug text displayed.
I'm really not working on this game, but just for you I've added Left and Right key controls (also N as an alternate attack key)! :D
(I've also added the map back in and an exit for the town level)