The visual style of gameplay would be like in the clip. For the card art, I am hoping the collaborator would have a vision to suggest something that would suit/complement the overall picture. We could the keep this style consistent through the later development.
BaldSpot Studios
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Hi!
I'm working on a deck builder featuring robot tournaments. I'm getting close to getting out a prototype to test out the basic mechanics. Looking for someone to help out with the card illustrations for the prototype, and hopefully to continue support as the development continues forward from the prototype.
Here's a clip of the current state to demonstrate the overall style of the game. If you are feeling inspired, please reach out and let's have a chat!
Thanks!
Excellent work! Gamepad controls working like a charm. The dualstick approach to moving and morphing was executed really well. Music changing when you are at low health definitely earns a plus!
I was planning to comment that the "slits" were impossible to dodge on the latter half of the game. But now, writing this comment, I see the gif on the left hand side showing how the virus morphs to align with slit to dodge it. So I won't comment that. I will instead run the game again!