I'm just happy it plays nice with the deck, haha!
But if it turns out to be an issue I might look into a native build.
Anyways thanks for the hype, looking forward to delivering more of both!
Well, some loose ideas have been planned, like zones or biomes and a biomech mod system.
But generally the next update would focus on more content and bug fixes, not systems like the .2 update.
Of course, thank you for the feedback, I appreciate it!
The DualSense issue is on my list, it should hopefully be fixed with the update.
But locking the UI, damage feedback and a quick reload UI are great suggestions, I'll add them to the list as well!
Thank you, I'm glad you enjoy the vibes at least!
I haven't tested with a PS4 controller at all actually, so thanks for the report!
I need to swap the PC version over to xinput proper, so hopefully that will help, but I'll see if I can get a PS4 controller to test with as well.
It goes on the 'must fix' list!
Thank you so much, man, it really means a lot! And Purified actually already has a PC executable for download on here, haha!
That is worrying, I've never encountered that before. Has your Vita been unstable in the past? Just thinking if it's a hardware thing or if it's something on my end, haha. But any info you can get me would be greatly appreciated!
Haha, a shop and swords were actually part of the original design, so it's funny that you would suggest that! I skipped swords because they weren't fun, but with some time and effort they could make a comeback. Definitely more sidearms, gun types, enemies and player gear though! Having different UI be unlockable is a fun idea as well, I might just do that, so the players who want to see HP and hitmarkers would be able to. Thank you for the hype and support, excited to see where the future takes me!
I agree, and it was partly because of the time constraints, but it's also by design. I wanted something with a lower skill ceiling than Purified and I wanted something you can pick up and play quickly and easily. So with Abyss I put more effort into graphics and vibes, haha!
I'm still happy with how it turned out, and it's fun to explore different types of gameplay, especially with smaller projects like this!
Thank you, I'm glad you're excited!
We're working on the Campaign mode and more content, so there will be more updates coming before it's "done", since it's a hobby project we don't have a set date.
Mouse and Keyboard will be added along with rebindable keys and controllers!
Currently no official wallpapers or art aside from screenshots, sketches or 3D models I've posted on twitter, but there might be something soon. :3c