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I agree, and it was partly because of the time constraints, but it's also by design. I wanted something with a lower skill ceiling than Purified and I wanted something you can pick up and play quickly and easily. So with Abyss I put more effort into graphics and vibes, haha!
I'm still happy with how  it turned out, and it's fun to explore different types of gameplay, especially with smaller projects like this!

I see, thats interesting, thanks for your contributions to the Vita community. I still play purified to this day and damn is it quite hard at the begining but once you get in the zone and star using all the mechanics almost by nature its amazing. Wish you the best on your future projects.

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Thank you so much, that means a lot. And thank you for giving me your honest feedback! I'm sure I'll update Abyss in the future, and extending the players toolkit is definitely on the list of features, haha!