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(+1)

Haha, yeah I remember being the same, there was this one Christmas where Rengoku was my whole thing!

There is at least one more update planned, but it's a game that's easy to add stuff to, so probably a couple more realistically.

(2 edits)

I heard some great news. Has the content for that update already been planned?

If possible, I would appreciate it if you could consider the following feedback points.(I apologize if my writing is difficult to understand, as I am not a native English speaker.)

・Depending on combat behavior, it's often hard to see the player's health bar, sidearm energy gauge, and main weapon magazine status. I'd like an option to display them fixed on the screen.

・Please make it clearer when the player takes damage with sound or effects (the health bar UI moves too much, making it hard to tell when and how much it decreased).

・I'd like an option to visually indicate when reloading can be canceled via some UI.

・Dash feels less effective as an evasion maneuver, so I think its evasion and mobility performance could be improved.

・When connecting a DualSense to my PC and launching ABYSS.exe directly, DualSense controls don't function correctly. The camera spins endlessly, and the □ button acts as confirm while the × button acts as cancel.

(+1)

Well, some loose ideas have been planned, like zones or biomes and a biomech mod system.
But generally the next update would focus on more content and bug fixes, not systems like the .2 update.
Of course, thank you for the feedback, I appreciate it!

The DualSense issue is on my list, it should hopefully be fixed with the update.

But locking the UI, damage feedback and a quick reload UI are great suggestions, I'll add them to the list as well!