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Bad Bucket
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I'm keeping the base versions of the game the same, that way I can guage balance, general tweaks, and bugfixing on feedback from both versions. The difference is that Patreon will gain more content from here on; such as new floors, new playable characters etc.
Beguiled launched 2 weeks ago, so currently the difference is Floor2 with 4 unique enemies and 5 new events. I'll be updating next week with 2 more enemies and hoping to add some more bits.
There is yup! The Minotaur has 3 phases. When he enters his 2nd phase, his attacks (above his head) will be replaced with a Charging icon, you need to make him orgasm within 3 turns otherwise he will unleash that attack. Orgasm's sensitive stuns him. If he enters a new phase while already sensitive, in the current version the charging timer will pause until his sensitive ends.
Good luck!
Many thanks!
Yeah balancing is going to be a very long process for sure, I'm always tweaking it and there'll be tons of changes coming in the next patch (hopefully within the next few days)
In the coming update I'm reducing the Willpower/Arousal of most Floor1 enemies to reduce the early-game drag in the less mechanically interesting fights.
Also one of the major issues with this demo version is that some mechanics are not explained very well/at all. I'll write a blog post explaining all the changes in detail, but it should make things much clearer!
I'm also working on a New Run Bonus selection currently, similar to Slay the Spire. If it comes into the new patch, it will be the first version so will change and improve over time with feedback.
The ultimate plan is a Steam release! I already have a page but it's private for now. This demo is a really small slice of what the final game is planned to be, so I hope to take the game to Steam once it's much closer to completion than in this early state. Thanks again and have a great day!
Glad you're enjoying it!
I used AI, this page is tagged with AI as well as I don't intend to mislead anyone.
That said, I spend a significant amount of time making everything custom, a ton of time in photoshop fixing things up myself and trying to get a high quality end-result. People in my discord have pointed out issues with textures, which I then go and manually fix.
It won't be for everyone which is totally fine, that's why I'm tagging it clearly everywhere it's uploaded. Have a great day!
Ahh I was too eager!
That's interesting, on F95zone it's a very common sentiment that the game is way too difficult. I'm working on a local patch which addresses many of the issues you raised! Thanks again for the feedback :)
I agree, the balance currently isn't great, and as you said a lot of it is because I'm trying to keep in mind that the plan is this game will span for 3-4 floors, not just 1. Originally there were more fights, more card upgrades, better rewards etc, I've gone through dozens of iterations of major changes to end up here so I think it's going in a good direction!
In the new patch I'm reducing most of Floor1s weak/medium difficulty enemies' Max Willpower/Arousal to make the fights faster and reduce chip damage. I also improved the visibility of Sex Types and changed the Enemy Attack Patterns to show more clearly that enemies become more dangeorus in a given Sex Type. So now there's a lot more feeling of "Oh crap, I'm stuck in Anal and taking a beating" vs the Corrupted Hero, whereas before it wasn't clear at all that Anal was more dangerous. It is highlighting a lack of Sex Type cards to help move, and it adds a lot of value to the cards which currently have it. I'm probably not gonna change too much with them for now as I want to see how it's all received by the community first.
Bit waffley, but anyhow big patch coming in the next 1-2 days! Be interested to hear your feedback if you get time to give it a try!
Really glad you're enjoying it! There's a big Quality of Life update coming in the next day or two which will fix a handful of bugs, make a bunch of things clearer, and if I can get it done in time will add run start bonus options.
I'll share it and the patchnotes in a DevLog so you should get notified when it's sorted :)
Many thanks!
- You're absolutely right, Voyeur's card preview isn't working currently as it's a sort of Power effect; I'll get ontop of fixing this!
- I was thinking about how to handle this. Maybe I can have them in the same list on the right, but make it clear somehow that they're for the created card? Or maybe it's clear enough anyway since it's all just keywords?
- That's a fair point. I refactored this sytem a couple months ago to make it more concrete, but the UI hasn't really acknowledged that yet. When the donut sex icon has a coloured circle outline it means engaged, the first state is still open to change as it's more like a "taunt" or "pre-sex" stage. This isn't really shown anywhere in the game so thank you for pointing it out! I need to make that much much clearer
- That's actually a bug with Bluff. Thanks for letting me know, will work it into the next fix!
- Maybe it would be clearer if I removed the minus icons from the placeholders as the actual text explains what it's doing? Take x damage or Heal x damage. Take -x damage can be misleading as you say
- Ah I missed that Slick comment. That's a Card upgrade. Slick means +1 card draw. 2 of the Shop's cards will come with a random card upgrade. Maybe I should add card upgrades into the Card Effect tooltips? Might get a bit bloated but would clear things up a bit
Many thanks for taking the time to write those up for me, I'll work on resolving them and getting them into a patch within the next day or two.
It seems you've played a decent amount and have a good handle on things, do you mind sharing how you find the difficulty and balance? This is something I need to work on with feedback from the community over time, so any thoughts will be very helpful!
Thanks for the kind words! Beguiled is a roguelike deckbuilder, so starting fresh each run is intentional. However, I do want to add unlockables. I'm currently planning to add a Gallery with unique scenes to show, as well as unlockable characters, cards, and toys. But not stats per se.
As for future content, I have a lot planned including new enemy types and scenes, but bestiality (beyond anthropomorphic/monstrous stuff like the Minotaur boss) isn't something I'm planning to add. There is already a tentacle enemy in the Patreon version on Floor2, and I intend for the Floor2 boss to also be tentacle focused. Thanks for playing!
Thank you! That's a fair point. I'll work on adding a tutorial to the game to explain how things work.
Willpower = HP
Arousal = Stagger
When a unit's Stagger bar reaches 100% they orgasm and become Sensitive for 2 rounds (including current round). While sensitive, all Arousal damage taken is converted into Willpower damage.
So basically we need to build up their Blue bar and try to burst damage them while they're vulnerable. "Horny" debuff applied by Daring Display (and other sources) increases Arousal damage taken by 25%.
All the icons have tooltips so if you click/tap on one you'll get a description, but it is a lot so you're absolutely right a tutorial would go a long way. I'll add it to my plans for the first update, thank you for your feedback I really do appreciate it!
Thanks for the comment!
You're completely right, I have been planning to add this. I'll put it into the next update for sure. When mousing over a card the effects will be displayed to the right with an explanation.
As for sound effects, I would like to improve these for sure. I also want to add more particle effects to the game so there's a bit more impact, especially for certain skills with more unique effects such as Drip or Horny.
Thanks for your feedback, I'll keep working on it!
