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(+1)

Many thanks!

Yeah balancing is going to be a very long process for sure, I'm always tweaking it and there'll be tons of changes coming in the next patch (hopefully within the next few days)

In the coming update I'm reducing the Willpower/Arousal of most Floor1 enemies to reduce the early-game drag in the less mechanically interesting fights.

Also one of the major issues with this demo version is that some mechanics are not explained very well/at all. I'll write a blog post explaining all the changes in detail, but it should make things much clearer!
I'm also working on a New Run Bonus selection currently, similar to Slay the Spire. If it comes into the new patch, it will be the first version so will change and improve over time with feedback.


The ultimate plan is a Steam release! I already have a page but it's private for now. This demo is a really small slice of what the final game is planned to be, so I hope to take the game to Steam once it's much closer to completion than in this early state. Thanks again and have a great day!

(-1)

A blog post about the changes is cool, but I'd recommend an in-game guide as well. For final release, I'd shoot for an in-game Tutorial or even a guided run (tutorial first run basically), although I know that's way more work for you lol.

I also humbly ask as a fellow indie game dev, for you to check out my own game :3

https://hexecho.itch.io/ririka

I'm also trying to leverage AI tooling to establish myself as an eroge game dev. We should share notes! :)