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azauqyar

55
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6
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A member registered Sep 25, 2022 · View creator page →

Creator of

Recent community posts

Thanks for your great feedback! yeah there are many bugs and things that need to be polished one of the biggest hurdle for me is balancing the game though because I don't have playtester so I mostly play a guessing game. 


- waiting for the ships to leave for 30 seconds wasnt exactly fun for me, was just tedious

yeah I guess rather than having empty grid I just let the grid filled with basic tiles that allows for player to place other spaceship and the unique pieces act as enchantment

The art is cute.  But I wish the puzzle has more complexity so there is more than one way to solve a level.

A funny game and visual and addicting too. I wish it has visual cue when doing a certain task.

Love the cyberpunk aesthetic. I think you need to work with the friction? because i always glued to the wall.

Nice art!

Nice art direction. I feel the gameloop is solid that I end up with making my own parkour course

Great small game. I would like to have a visual que when i got hit tho because somehow in my browser the hp bar isn't visible

You too man. Also don't forget to wishlist my main game https://store.steampowered.com/app/4210350/Samota/  hehe

Amaze at how simple the game yet my monkey brain hooked for it. A really solid game.

Never though that a pool and a golf combined is possible. A really interesting idea!

yeah I want to go away from unity so I try to learn godot instead

yeah each rocket tile must occupied a launch pad tile if there is 1 that's on an empty tile then it won't work

My favorite story: the inevitability of death and our desperate action to resist it. Really good art and design! I like how hectic it is to maintain 3 layers of many things too. I feel the combat at the end didn't fit with the game loop. I can't see what the boss doing because the fixing ui filled my screen. I don't even think I could hit the boss because I busy fixing things lol and did i just smack my friend??

Did you drop it on the launch pad or the empty grid?

Thanks for the feedback! I'm new to godot so I don't understand how the engine works. I set the size to be 720p and the size on itch also has the same but it doesn't works. I usually use unity and always use this size and no problem occurred so I don't know how to fix it honestly.

developing roguelike genre is like playing it there is always unforseen problem lmao but thanks for playing!

Interesting idea! I could see this to be develop into a full game. I think the frying countdown don't need to accelerate between cooked and burnt instead the complexity comes from the variety of the enemy and unit you have so player need to manage more about what to cook and how many ingredients i need to juggle. I think it's better to make it auto select once I arrange the dishes rather than drag it to the unit (maybe I could toggle which unit I want to serve and which I don't?). I really enjoy the game! 

I really like your artstyle and color palette. I would like to have visual que to the cpr and visual que on where the patient are so I don't just going around randomly. 

It has a really interesting visual! my advice would be to add a tooltip when i hover an item so i know what that item does cuz I have no idea what an item do. Also maybe add an item where the more it merge the stronger it got but also increase backlash to add more to complexity of the merge.

Intriguing visual. Maybe add visual line/area to know the hitbox/line of the enemy so it would be clearer?

Thanks for your feedback. Yeah this is just my small break from developing my main game so it has nothing too fancy beside I'm not an artist so I can't make the visual that beautiful

Thank you so much. But I'm not an artist so everything that related to art is something that I'm unable to do. I do like to expand it more but only if I could find someone that willing to works with me.

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Thanks it's just my small break from developing my main game so i mainly focus on the game design

Maybe you could add grid so it would be easier to predict where to fall? overall great execution!

Well done this is really well polished game. Very cool to see how simple promise grows into challenging puzzle.

Here's mine

https://azuaq.itch.io/battle-gear

Discord: azauqyar


Have fun

Thanks for the service cap 

https://azuaq.itch.io/battle-gear

Thanks for the feedback! My role model for the slot mechanic is luck be landlord type where you deckbuilding the symbol compare to cloverpit. I'm still confused whether to take the vampire survivor route or more classic bullet hell approach. But well I don't know whether I could develop this game further because I'm just a coder not an artist or musician. So I will waiting to collab with someone that interested lmao

Actually I'm the coder and all of the art is an art assets

Thank you for the feedback! yeah most of the time i spent on creating the slot system so i can't fine tunning it.

Thank you for your feedback! I think i waste so much time on programming the symbol and their interaction so i can't add other aspect even the art i use from assets store. Yeah music is an essential part but unfortunately I'm just solo dev with no talent in that part lmao.
 

Terimakasih banget feedbacknya. mau tanya maksudnya feedback yang ini "Mungkin tambah counter angka ketika ada perkalian karena itung score nya agak bingung" bagaimana ya? 

thanks for playing! i think this is my biggest dillema. my main goal about the mechanic is for the player to experiment and explore what each ball could do but on other hand i also understand my own lacked of skill in art department that affected to satisfying feedback when player try to experiment (for example turn and crouch doesn't have any visual feedback).

hey send you a request

i added new update to the game moderatus. appreaciated it if you leave a feedback about the tutorial and game mechanic!

link: https://azuaq.itch.io/moderatus

hey i've updated the ai to be much quicker you could checked it out again!

thank you for the feedback!
i see i will try to implement a more efficient algorithim for the AI!

actually that's my intention to make it more dynamic when placing thing but because the physic is scuff so it's kinda weird lol

thanks!