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Axgin96

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A member registered May 18, 2025 · View creator page →

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(1 edit)

Region Sound MZ v1.0
by axgin96

Introduction
Hey! I’m axgin96, a small dev who sometimes hacks together tiny plugins to make RPG Maker work the way I need. When they help me, I share them—hopefully they’ll help someone else too.
RegionSoundManager does one simple, handy thing: it binds ambient sounds (BGS) to map Region IDs. Paint your river with a Region, assign a water sound, and the plugin handles the rest—volume fades in as you get closer, fades out as you leave, and multiple regions can layer nicely for richer ambience.


Features
• Region-based ambient audio (BGS)
• Smooth volume transitions / proximity falloff
• Supports multiple regions concurrently
• Simple API with three calls (set, clear, stop)
• Plug-and-play; no custom eventing needed beyond a Parallel event/common event


Screenshots

How to Use

  1. In the map editor, paint the areas you want to “emit” sound using a Region ID.
  2. Create a Common Event or Map Event set to Parallel.
  3. Add the script call(s) below to register your regions and sounds.
  4. Place the BGS files in /audio/bgs/.
    That’s it—the plugin handles detection, mixing, and volume transitions automatically.

Plugin Commands / Script Calls
Code:

RegionSoundManager.setRegion(regionId, radius, soundName, maxVolume)

• regionId: Region ID on your map (e.g., 10)
• radius: Detection radius around the player (e.g., 5 tiles)
• soundName: BGS filename in /audio/bgs/ (without extension)
• maxVolume: Max volume on top of the Region (0–100)


Example:
Code:

RegionSoundManager.setRegion(10, 4, "River", 80)

Utilities:
Code:

RegionSoundManager.clear()

— removes all active region sounds
Code:

RegionSoundManager.stop()

— stops the current playing BGS


Demo
An empty project demo is included so you can test right away. It’s configured with sample Regions and BGS to showcase all features.


Download
https://axgin96.itch.io/regional-sound-mz


Terms and Credits
• Free to use in both non-commercial and commercial projects
• Credit: axgin96
• You may include the plugin in your released games/projects
• Disclaimer: Created as a passion project; support/updates not guaranteed.

Minecart Ride Plugin – Update v1.1

Hello everyone, Here’s a small but meaningful update to the Minecart Ride plugin for RPG Maker MZ.

What's New in Version 1.1

  • Improved cart movement smoothness The cart now moves more fluidly with a faster step interval (120 milliseconds) and walk animations enabled during the ride.
  • Fixed (hopefully) a bug that caused the player sprite to not be correctly replaced with the cart sprite at the start of the event.
  • Included a new sample project/demo A fully editable RPG Maker MZ project is now included. You can use it as a quick test environment or as a starting point for your implementation.

Thank you so much! This information is incredibly helpful!
So yes, I guess focusing on creating games and plugins for Windows is the best choice for now.
Maybe, if I have the time later on, I'll work on porting my projects to other platforms as well.

(1 edit)

Hi everyone!

I've been working on a small personal project using RPG Maker MZ, and during development, I ended up creating a few custom plugins. So far, I've only released the first one, which lets minecarts move along rails, Donkey Kong Country-style 😄
If you're curious, you can check it out here:
👉
https://axgin96.itch.io/minecart-ride

I develop on Windows, but I was wondering: how many of you use a Mac for RPG Maker development (or for JavaScript-based game projects in general)?

I'm asking because I'm not sure whether it's worth making my plugins compatible with macOS as well, or if the vast majority of developers and users are on Windows anyway.

What environment do you use?
Thanks in advance to anyone who replies!

Thanks a lot! If you get a chance to try the plugin, let me know!

Hi everyone,

I'm new around here! My name is axgin96.

For some time now, I've been working on a small personal project using RPG Maker MZ, just for fun. During development, I often found myself needing features that aren't easy to implement with the default tools.

One of those was creating a minecart mini-game.
Manually writing the movement route for the cart every time was frustrating and limiting, so I thought:

“Why not make the minecart move automatically along a Region ID path?”

That's how I ended up creating my first plugin: Minecart Ride.

What does the plugin do?

It allows you to:

  • Set a start point and an end point

  • Draw the track using Region IDs (default is 7, but it can be changed in the script)

  • Have the minecart move automatically along the track, without having to manually define every movement step

Simple, efficient, and reusable.

Why use it?

  • Perfect for mini-games, dynamic dungeon sequences, or cutscenes

  • Greatly reduces eventing complexity

  • Works out of the box, no extra plugins needed

Free download

Download it here: https://axgin96.itch.io/minecart-ride

Feedback is welcome

I'm not a professional developer, but I'm doing my best to improve.
If you try it out, I’d love to hear your feedback or any suggestions for improvements.

Thanks for reading, and I hope Minecart Ride can be useful in your own projects.