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[FREE PLUGIN RPG Maker MZ] Minecart Ride – Automatic minecart movement using Region ID

A topic by Axgin96 created Jun 01, 2025 Views: 214 Replies: 3
Viewing posts 1 to 3
(+1)

Hi everyone,

I'm new around here! My name is axgin96.

For some time now, I've been working on a small personal project using RPG Maker MZ, just for fun. During development, I often found myself needing features that aren't easy to implement with the default tools.

One of those was creating a minecart mini-game.
Manually writing the movement route for the cart every time was frustrating and limiting, so I thought:

“Why not make the minecart move automatically along a Region ID path?”

That's how I ended up creating my first plugin: Minecart Ride.

What does the plugin do?

It allows you to:

  • Set a start point and an end point

  • Draw the track using Region IDs (default is 7, but it can be changed in the script)

  • Have the minecart move automatically along the track, without having to manually define every movement step

Simple, efficient, and reusable.

Why use it?

  • Perfect for mini-games, dynamic dungeon sequences, or cutscenes

  • Greatly reduces eventing complexity

  • Works out of the box, no extra plugins needed

Free download

Download it here: https://axgin96.itch.io/minecart-ride

Feedback is welcome

I'm not a professional developer, but I'm doing my best to improve.
If you try it out, I’d love to hear your feedback or any suggestions for improvements.

Thanks for reading, and I hope Minecart Ride can be useful in your own projects.






(+2)

Looks neat, I'll have to try it out someday. Everyone loves a good cart ride!

Thanks a lot! If you get a chance to try the plugin, let me know!

Minecart Ride Plugin – Update v1.1

Hello everyone, Here’s a small but meaningful update to the Minecart Ride plugin for RPG Maker MZ.

What's New in Version 1.1

  • Improved cart movement smoothness The cart now moves more fluidly with a faster step interval (120 milliseconds) and walk animations enabled during the ride.
  • Fixed (hopefully) a bug that caused the player sprite to not be correctly replaced with the cart sprite at the start of the event.
  • Included a new sample project/demo A fully editable RPG Maker MZ project is now included. You can use it as a quick test environment or as a starting point for your implementation.