Headphones make it a little easier to hear them coming, but yea... I've had a few jump scares myself! Haha
awkward game dev
Recent community posts
Hey, everyone! My fellow jammers and I would really appreciate some ratings and feedback on our recent game jam submissions. Check them out (there's only a few submissions), and hope you have fun!! Thank you in advance for your time!! <3
Great job on the post-processing effect giving it a unique feel! Some of the cacti get impossibly bunched up some times, but I love the retro feel of it all. If you decide to move forward, I'd love to dodge other objects, maybe some tricky ones that move. :)
The interior textures came out really well! I can't decide on which character art style I like more. I like the new one on the left more, but I'm curious as to how it looks "in action" because of the possible facial expressions. As a detective, I think he should keep a button-down shirt with rolled up sleeves, though.
Haha, the beginning of some funny fan art. I liked it what you accomplished in the short amount of time you had. It was a bit misleading for Frank to keep eating, but his numbers were going down, until I realized only the mouse click counted. Introducing funny idles in-between the eating, shooting, and toejam hunting would be a great touch! All in all, good job!
Yes, it was the new update. I didn't have a hard time differentiating who was talking (the colors helped in that regard). It's when I'm choosing my own responses. The way it's handled now is fine, but it would be quicker to know which dialogue choice you're picking if there was a small dot or something in front of the choice you're highlighting. Oh, another option is to maybe italicize the option you're highlighting.
This game feels like if Broadchurch (TV show) was turned into a game! :) Which is to say, I liked it, and look forward to the full release. The music and story are good so far, and I haven't even finished the demo yet! I'm just going to throw this out there, but when picking dialogue options, it would be nice if there was a dot (or something) in front of the currently selected dialogue to make it easier to see which one I'm picking. For some reason, the color difference isn't enough and I sometimes pick the wrong dialogue because I wasn't sure which one I was on.
Gotcha! Yea, it never affected me as a kid playing, but you know, one of the many benefits of getting older... wisdom & inability to play first person games.... ;) I enjoy your art style and look forward to Tala!
Interesting world! If you continue working on this, consider adding a mouse sensitivity option in the menu. First Person games wreck me (make me dizzy), but yours was almost instant dizziness because of the default settings.
Ah, gotcha. Makes sense. It might feel nice if they were broken up into levels, so that there's some progress felt, instead of the constant scramble with little feedback. (Of course, if you were going to work on it more in the future... I totally understand that there's only so much that can be done in the short time period of a game jam.)
Yea, it's mainly an exploration game right now. We ran out of time for some other mechanics we were planning on. Definitely intend on adding more to it in the future. Thanks so much for playing!
The music, water sounds, and art style are so relaxing! The concept of this game is right up my alley (I like zen games), so I'd love to see a finished version! Are those stones for decoration or for a future feature (skipping them across the water)? That would be a neat addition! :D Keep up the good work!