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AutisticDevs

19
Posts
3
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2
Following
A member registered Dec 19, 2016

Creator of

Recent community posts

Hey, I liked that there is no text, but couldn't quite understand what is the objective, I kept on rolling and got some forks in me but not sure what to do

this game is awesomee!

I LOVED THE HOMONYM! I also wanted to make a game where you need weight things in a scale, to sort out kcal of a food based on a weight of the scale, realising which one weighter more, but couldn't find any pack that related the "food scale", you nailed the build using the 3D making of a scale, I didn't thought of that.

the game itself has a lot of challenges and its very great, loved your page design btw, you made it awesome.

I was rushing so hard to deliver in time and ended up not working the sound on the web version, but the game is running both on PC and Mobile

dude you nailed the level design, is not just about making a puzzle game, but to make it hard enough for players to enjoy and get rewarded once hey achieve the solution, deeply congratulations.

loved the theme usage, loved the music, sound effects, I hope you get a great qualification, the game is awesome

I loved it! I really liked your "weeeee" when falling, it added a lot of depth towards the game and made it really fun
loved your post processing effects, that made so much into the game, I really can see this game being speedruned, I also wishlisted your steam game, looks promesing, after task bar hero a farming desktop game might be the next fever
the homonym used for "scale" is awesome, I really appreciate it

I LOVED THE HOMONYM! I also wanted to make something using the homonym of the word scale, I wanted to make a game where you need to sort out kcal of a food based on a weight of the scale, realising which one weighter more, but couldn't find any pack that related the "food scale", you nailed the theme so greatly, and the game is awesome, I also built an incremental game mouse only, you need to click enemies to get coins to make you (the chest) big enought to upgrade, if you could please check it out

that was really awesome, loved that you could build a whole game completing the challenges, reminds me of arcade store where you need to push new coins to get them to push other coins out! I think you could make the character move using your mouse, making a weird movement physics, that way you could be achieving the "mouse only" challenge as well.
I also made a game about getting coins, you are the chest in a dungeon and you need to get big, if you could check it out

Hey, I enjoyed a lot your idea, changing size to solve the puzzle is awesome, more even that you need to "get hit" to decrease your size to achieve the puzzle solution
But it actually didn't quite work at the third level, there is a coin to get you big, you push the button, get hit by the worm, decrease your size, but in order to go towards the door, you would need to get big again, but the Heart in the second part don't get you big, so there was no way to get past that level

I was rushing so hard to deliver in time and ended up not working the sound on the web version :(

Hey! Really enjoyed playing this, the art is very good and the way you made the cards as well, but I felt kinda annoyed requiring to open up every folder to choose a power up, at first its ok, but you could make that faster further

I really loved the corruption idea, and you made quite something with the assembly code floating and the effect, i really enjoyed your game

awesome! great use of the theme, I loved the screen when dying, really made me scared. you nailed the corruption and the gameplay is very exciting

thanks for the feedback :D

this is great! its the best I've played so far, very exciting and challenging, I've had fun playing it

very good incremental and clicker experience! I've also done a "clicker" but not in this incremental way, its more RPGish, your theme was also very good combining with the world cup

its very good mechanics, I liked the driving experience and the world spinning, just not sure about the third screenshot though, haven't figured out its connection to the game

very good game, I loved your creativity to it. I think as a good adition, you could have a speedmeter tracking your top speed, so you could use the momentum to try getting faster.
also I thought it was kinda difficult to find the work place, you could have a visual representation of distance to it as well

Hey man! very good terror vibes in the game, I really enjoyed the audio and visuals, you did a great job with the camera perspective there.
I think a few tweaks might make it more enjoyable, like another UI showing whose turn is right now, and perhaps some gambling with your current bones!

Man, the game didn't load up, tried in two different machines, I believe you might have missed something in the submission :I

Error: Couldn't load project data at path • Is the .pck file missing?
If you've renamed the executable, the associated .pck file should also be renamed to match the executable's name (without the extension).