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TEN MORE ORE! is a really satisfying mining game. The rope rule is the star: it’s your lifeline back to the surface, it limits how deep you can go, and hanging means you can’t dig sideways — so tunnel planning actually matters. Trading exactly 10 ore for pickaxe / lamp / rope upgrades makes the loop addictive and easy to understand from the first minutes.

What I loved:

- Clear Ten + Level Up theme integration

- Strong swamp atmosphere and underground lighting

- Upgrade balance that stays meaningful for a long dig

- Frog shopkeeper / “YOU NEED TEN ORE” fantasy

- Motherload-like digging with a fresher rope-first twist

Suggestions:

- Make the Heart of the Swamp payoff clearer (ending screen / confirmation when found). The directional signs and late patterns are intriguing, but I wasn’t always sure whether I’d completed the goal.

- Soften accidental Down inputs — one mis-tap can strand ore behind a shaft and force a longer detour.

- Optional walk/mine animation for the miner would help first impressions (I stopped noticing later, but it felt odd early).

- Clarify ore types/values a bit more (white vs blue/gold/red) so first-time players know what to prioritize.

- Fullscreen from the web embed was a bit fiddly; a more reliable fullscreen path would help.

Overall this feels polished, immersive, and theme-perfect. I kept digging long after I “got” the systems. Great work to Seb Heinrich and Simon Blüthner!

Thanks for your feedback and the video! Your suggestions are all totally valid and right at the top of my todo-list :)