I can see the intended hooks for the theme: a “10 rooms / level up” idea plus visible leveling (PV / ATT / DEF rising as waves progress). That gives Level Up a readable surface signal, and using Craftpix freebies fits the jam’s asset rule. The music also helps the page feel more alive than a silent prototype.
Right now, though, Gameplay Experience and Originality are hard to score highly because the submission still feels like an unfinished WIP. During my playthrough I could move, see waves/stats, accept French prompts, and watch levels climb even while mostly standing around, but I never clearly understood what I was cleaning, fighting, or completing. Without a readable objective loop, the theme read stays thin beyond “there is leveling.”
Jam-side suggestions: add a one-screen tutorial/goal text in English + French, show enemies/dirt/objects that communicate the cleaner fantasy immediately, customize the itch page (screenshots, genre, short description), and make sure the Windows download is a self-contained export (the .pck alone isn’t enough if Godot isn’t installed). The core fantasy of cleaning a dungeon after chaos is actually fun — it just needs a finished playable loop for voters to experience it.