Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

This is one of the clearer “Level Up” reads I’ve seen for the jam theme. The loop is immediately understandable: pick a starter, auto-battle waves, tame a defeated monster, then spend gold on potions/items or direct level-ups. That makes the theme legible in the first minutes, which helps a lot under Story & Theme Integration. Using Craftpix sets (tiny heroes / predator plants / lines) also satisfies the jam’s asset rule in an obvious, visible way.

For Originality and Gameplay Experience, the Pokémon-style type chart + autobattle hybrid is familiar but works well for a streamable jam game: decisions are mostly about team composition, type advantage, and shop spending rather than twitch inputs. Audio Design is also a strong point, the SFX land nicely and give the battles more punch.

My main jam-side notes: celebration / “10” barely show up compared with Level Up, and the purchased level-ups eventually overwhelm wave scaling, which undercuts later tension. A light celebration beat after a run, plus tighter economy/scaling, would make the submission feel more complete against the jam criteria.

Cool solo entry with a theme-forward fantasy and strong Craftpix presentation!

Thanks for the feedback!