This is one of the clearer “Level Up” reads I’ve seen for the jam theme. The loop is immediately understandable: pick a starter, auto-battle waves, tame a defeated monster, then spend gold on potions/items or direct level-ups. That makes the theme legible in the first minutes, which helps a lot under Story & Theme Integration. Using Craftpix sets (tiny heroes / predator plants / lines) also satisfies the jam’s asset rule in an obvious, visible way.
For Originality and Gameplay Experience, the Pokémon-style type chart + autobattle hybrid is familiar but works well for a streamable jam game: decisions are mostly about team composition, type advantage, and shop spending rather than twitch inputs. Audio Design is also a strong point, the SFX land nicely and give the battles more punch.
My main jam-side notes: celebration / “10” barely show up compared with Level Up, and the purchased level-ups eventually overwhelm wave scaling, which undercuts later tension. A light celebration beat after a run, plus tighter economy/scaling, would make the submission feel more complete against the jam criteria.
Cool solo entry with a theme-forward fantasy and strong Craftpix presentation!