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austinhaynes

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A member registered 67 days ago · View creator page →

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I write music for games, and the part I always dreaded was getting a finished track to actually loop cleanly in the engine: finding the exact loop point, checking the seam by ear, dealing with the reverb tail, and then doing the setup differently for every engine.

Loopsmith is the Windows app I built for that. You load a track, it suggests loop points, you hear the seam repeat before committing, and it exports marked WAVs or OGGs plus ready-to-paste snippets for Unity, Godot, and the web. It can also build the setup inside FMOD Studio or Wwise for you, and it handles adaptive music: stem layers you can fade in and out, and state switchers that crossfade on the bar.

The demo is free and is the full app with five exports, so you can hear one of your own tracks looping in your own project before spending anything.

https://austinhaynes.itch.io/loopsmith

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Thanks for the detailed rundown, Lucas! this is exactly the kind of report I was hoping for. Glad it launched once you found a Proton version it liked.

The drag-and-drop freeze looks like a limitation of Wine itself rather than something in the app. Dragging files from a native Linux file manager into a Windows program under Wine has been a known issue for years. On Windows it works normally. Under Wine, the Load audio button (and the Batch folder button for whole folders) is the reliable way to go, which you already found.

Once you export, everything the app writes is just ordinary files, so the WAVs and the Godot script will behave the same as they would from a Windows machine. I'd love to hear how the Godot side goes.

With your permission I'll include what you found into a short "running under Wine" note so other Linux folks know what to expect. It works under recent Proton, use the button instead of drag and drop.

Adding one I built myself. I write music for games, and the part I always dreaded was getting a track to actually loop cleanly in the various game engines. The app I made is called Loopsmith, and it works on Windows. You set the loop on the waveform, hear the seam repeat to confirm it loops properly, and then export marked WAVs or OGG. It also includes ready to paste snippets for Unity, Godot, and the web. And it can build the setup inside FMOD or Wwise for you. I think this should help get nice loops much faster.

There is a Demo version available to see how it works that comes with 5 exports.

Itch.io page: https://austinhaynes.itch.io/loopsmith

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Hey Lucas, doing okay over here. Thank you for asking. Good to hear back from you. 

You can always try the Loopsmith demo first which gives you five free exports, so you can put it through its paces on your setup. If the demo runs well under Wine, the paid version will behave the same. 

Are you also using Windows as well with your setup?

Since Godot is your engine, this just went up and might be a useful article: https://www.austinhaynesmusic.com/godot-wav-loop-points

Whenever you get the chance to try it, it would be interesting to see how it goes on Linux, good or bad.

All the best.

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Thanks Lucas, glad it's hitting the right spot. It's Windows only but I haven't ruled out Linux. The app is Python under the hood so it's not a rewrite, it's the build, the audio device side, and keeping two versions tested that's the real work. I'm a one person shop so it is about demand for it that is a big factor. What would you be using it with, Godot?

This may be helpful for you. Loopsmith exports are already cross-platform. The loop files, the Godot, Unity, and Web recipes, and the FMOD kit script all work the same on Linux. The two live "send straight into FMOD / Wwise" buttons are the exception, they talk to the middleware on the same machine, so they'd stay Windows for now (and Wwise itself doesn't run on Linux). I haven't tried the Windows demo under Wine on Linux, but if you try it, tell me what happens. 

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Hi Itch Community,

Here is my site with a direct link to my music: https://www.austinhaynesmusic.com/#music

I’ve been composing for over twenty years. A major highlight was collaborating with Jon Anderson of Yes on a piece called Earth & Peace, performed with orchestra. I also scored Cognition: An Erica Reed Thriller, which won Best Music and was an incredible experience creating psychological cinematic and synth‑driven music for Phoenix Online Studios.

I also sing and release instrumental albums, which you can find on my Bandcamp page: https://austinhaynes.bandcamp.com/

For indie devs and fellow composers, I recently created a tool called Loopsmith here on Itch. It helps you build seamless loops and inclues code you can use in several supported game engines: https://austinhaynes.itch.io/loopsmith

If you’re looking for a composer or just want to say hello, I’d love to hear from you.

Happy dev and music making!