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audze

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A member registered Jul 24, 2019 · View creator page →

Creator of

Recent community posts

Thank you. I actually made the 3 Shadow Hunters eps (of which this is the last one) for a game i abandoned: "Hawthorne Shadow Hunter". Looking back now, they all seemed to be the most "darker" of all the stuff i recorded.

Brilliant. These 2 are very seminal SPK type tracks. Hearing them had me digging up all my old Industrial records. Nobody make tracks like these anymore.

Inspiring. "Family Love 0.B3" + "Family Love 0.B5".

It's been a while since i listened to death industrial. Your sound is very reminiscent of those from the cold meat industry roster and early throbbing gristle. Great stuff.

I forgot to mention that if you're playing anything MZ3D on a rig that runs on Intel's IGPU the performance is markedly improved, including fps. Not sure if an AMD's SAM tech does the same thing.

Using MZ3D for cutscenes is a brilliant idea as the plugin allows a broad range of camera angle controls you can play around for more lively char interaction. It's going to be messy though at the scripting panel or the common event.

No worries, It's definitely a false positive.

To anyone else reading this: the BAT just have FFmpeg render instructions. No malicious execution and etc.

FYI, the virus scanner also went off with the following detection: Trojan:Script/Wacatac.B!ml

Really interesting tool. My only complaint is that it doesn't retain the fps of the source video. it squashes it to 15fps i believe.

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Agreeing with Matt that YT and Soundcloud embeds should be safe enough to be whitelisted, as the layout pages looks really unsightly now.

LOL! ok.

There is a possibility it's the mixdown, I did had alot trouble recording this EP (i don't use a DAW and plays physical instruments), made quite a mess too. The uploads at SC are all Raw 32bit 48khz, hence lowering the Bass on your speakers might help.

not sure what "staticky" is, but they all seems to load ok on my end. Do they play? if not, you might want to play the embedded YT videos instead. thanks for dropping by.

Game's pretty good for a first. Playing the game had me realize how important it is for resource management / conservation. It was a great motivator to try to complete the platform.

I hadn't gotten very far yet, but i like the game mechanics employed here: bullet conservation, strategic moves + jumps and etc.

these maps looks and plays great! There’s something very ‘realistic’ to them. Good job.

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fun game to play once i got used to the controls.

ps: i also found myself smacking the keyboard alot lol!

I kept getting stuck at level 12+, i barely got out of level 6/7 most of the time, lmao! To be honest i am not all that good and relatively clumsy with games that require fast reflexes (fps, action sims and etc.). Will watch for and play your game next week when it comes out.

Thank you, i am still playing your beat the square game from time to time btw. Still hadn't been able to beat it.

The truth is, whatever license you use, it will still be pointless if you don't have legal counsel to back / enforce it. I had to sue somebody last year because the fella passed off my creations as his own (i distribute under the CC-BY-ND license) - with the pandemic going on, and the dude being offshore, you can imagine how bothersome that was.

If you are distributing something for free, stuff like that happens alot. Some i chose to overlook, some i had to take action.

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Hi folks, would like to request Rumble video link support for gameplay video / trailer links.
It's short embed url is currently in the form of :-
https:// rumble.com/embed/xxxxxx/?pub=lt0tv

Thanks in advance for the consideration.
- Stan.

Thank you. It's mostly done because of the traffic system. i don't use the commercial version of MV3D, hence i can't import 3D Models. The vehicles, being just sprites, need a 90 degree facing to give the illusion of perspective.

Thank you.

Hi, making a tutorial for this might be very challenging, as the debit ATM is heavily dependent on the time/date system i have in place, even though it is not a plugin, it still requires alot of scripting in the common events that is tied to other common events. This easily rakes up to 20 for automation alone just for this prototype.

I will put something up in the future if i can find a more "organized" way to do it, but as it stands now, it's unlikely.

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Note: I have left out the "c" in the word Antartic on purpose. This is so this page and the video don't attract conspiracy nutjobs through google algo and the like.

If it's not already apparent, i don't personally buy into any of that UFO / Die Glocke (come on folks, those were just ww2 german heavy water artefacts and abandoned water towers, don't go nuts on all that "brotherhood of the bell" rubbish) or secret fourth-reich nonsense.

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Just ran a playthrough. as some have already remarked, i must commend you on the phenomenal effort in the making of this game. From the UI to game features, Good job!

The only gripe i have is similar to my comments on "False Rebirth". The RPGMaker look and feel is a real turn-off to be honest. Plotwise it's solid, except It's not very "direct" and too scattered to keep player attention.

Otherwise, a very good effort, 5 stars.

EDIT: ... and to add, the game ran fine on my more than 10 year old rig without any issues.

another comment i would like to give is consider a more direct approach. i think games such as these tend to rely very heavily on atmosphere and the use of the "unreliable witness" storytelling mechanic, hence my suggestion at a game engine that allows a more convincing environment to immerse the player. it would also be a better idea that the player not see the PC at all, keep the PChar ambiguous, that kind of thing.

hi, i personally think this game would be more effective as a first person narrative. currently the game lacks the suspense and alot of the surroundings are frankly not engaging (it's the rpgmaker thing, please reconsider another engine). i think it's very well thought out effort storywise, the gameplay itself however doesn't do it much justice. Good effort either way, i gave it 5 stars.

Thank you good sir, honoured.

do check out "Some Kind of Wonderful" as i took a page out of the time when most post-punk / new wave bands went "commercial" (eg. X-Mal Deutschland, Siouxie and The Banshees, Simple Minds, Echo and The Bunnymen, OMD and etc.) 

unfortunately, i've never been able to play "ringing guitars" characteristic of that period like Will Sergeant, or the single would been a better homage to that period where post-punk really shed it's late 70s / early 80s sound.

Thank you. really glad there are post-punk aficionados here on itch.io as you'd have probably guessed, alot of my stuff gravitate towards the '85-86 tail end period before dance music and acied house came and wreck everything lol. hope you'll find them useful.

replace "descriptive(var)" with $gameVariables.value(n)

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try this:

Interest payout by percent Int (var) = 0;
Interest payout by percent Int (var) = Math.floor((Math.random() * 2) + 1);

a = $gameVariables;
accumulated interest (var) += math.round(a.value(bank money(var))/100*a.value(Interest payout by percent Int (var));
bank money (var) += accumulated interest (var);

ah ok. what i mean't tho is the mouse sensitivity when you move your mouse, sways way too fast.

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very useful tool. my only complaint is the mouse sensitivity, everything can sway too fast while trying to do more precise stacking. looking forward to more improvements in the future.

level 6 is a real bummer to beat tho, lmao! found level 7+ was much easier than 6. good game either way, 5 stars.