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(+1)

another comment i would like to give is consider a more direct approach. i think games such as these tend to rely very heavily on atmosphere and the use of the "unreliable witness" storytelling mechanic, hence my suggestion at a game engine that allows a more convincing environment to immerse the player. it would also be a better idea that the player not see the PC at all, keep the PChar ambiguous, that kind of thing.

(+1)

Oh hello, Audze. So happy you played the game. 

I completely understand what you mean. And I see how first person can make this sort of experience more immersive, with atmosphere, and with suspense. So I'll consider it.

Thank you for your honest thoughts & suggestion, Audze. 

And thank you so much for playing and rating!