Nice, I like it!
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@Arcade Badgers, sure it success, and such a wonderful feeling! I want to remember it then it's 5 am, and you have light in your body and thought in a mind: "We made it. Is it true? ... We maid it! Started and finished to the end. Started and finished. ... Thanks, god, we made it, it wasn't easy." I want to remember it. I still have a some tremble in my arms =)
Wow, making a multiplayer game is really a challange, respect for you. Visual style make me to recall "liero", and I fall in nostalgic mood =). I'm check it out in the evening for sure.
Application complains about missing libs, It's a shame for us. I've updated game page - added archive with missing libraries.
To answer the question - Yes, we make it from scratch in C (only, without C++) using SDL2 library. At the beginning not the one of two of us have a C skill =).
You said about several sleepless days - I wonder how many people working on the game and how many hours in total it took? In comparison, there was the two of us working about 2 hours in a day with some rare day offs and sleepless Friday and Sunday nights.
I allow my self a small amount of pr. At the beginning of jam we brainstorm some game ideas, and came out with question - is it possible to make a first person view in 16x16 or 8x8? Ho, and maybe we can make it more hardcore and do it in plain c? And 18 of April here it is - 7x7 rpg =)
What personal challenges beyond of agenda did you take for this jam?