A fun little game. The loop of the tides was a nice interpretation of the theme and made for a nice ebb and flow in the game play. Really nice animations and soundeffects on the cute little crab. Having the hunger meeting decrease a bit slower at the start would give the player a bit more to explore and get used to the mechanics. A really nice submission and a strong foundation for a fun surival game.
Ascianous
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That was a fun challenge. Nice use of the loop theme - the looping status effects changing how you interact with the environment made for a fresh spin on the platformer genre. Almost turned it into a rhythmn challenge as much as a platform one. And a nice flip at the end, where you need to use one of the effects to your advantage to escape! Really enjoyed it!
A cohesive, different aesthetic - really liked the fever dreamy/supernatural style. The vibration on the title text was perhaps dialed a little too high :p Took me a minute to figure out how to damage enemies (though I see you have it right there in the description for the game so thats totally on me). The game loop was really fun - trying to find the best route to capture up all the creatures as quickly as possible. The unpredictable movement pattern of the green enemies made for an additional challenge.
Still haven't figured out to how to "escape the loop". I see in the description you mentions absorbing *or* freeing their souls? Hmmm, I might be playing a few more times to see if I can figure it out!
Great submission, really enjoyed it!
Really liked the art style, the audio and the game play. Drawing loops to cast spells is a great use of the theme. The rock single shot-ing the zombies was very satisfying and had a few clench moments getting the protection spell up just in time! Dropping into the final boss fight and the sudden change of the music made for a great entrance. Having a few more attack options for the boss to make would have added a bit more of learning curve to the final fight. It was still a satisfying combat and I liked the ending cutscene - really nice artstyle. Overall, a fun game!
Nice use of the theme and I like the gameplay mechanic- The Second dino level particulary required some thought to make sure I took everything out in the right order. Wasn't immediately clear in the Dino level that I was queuing actions for each of the two characters but I figured it out quickly enough.
There's some fun gameplay here. Be proud of what you accomplished - you submitted to a game jam! That's super cool on its own but made even better that its a fun design you've implemented here! Congrats!
Really fun way of doing the theme and even with just one level it still shows off a lot of potential. Also still lots a player can try in one level - what's the shortest route I can make? Can I make a loop that goes across all the squares etc.
Its a nice mechanic and makes a strong foundation for an interesting puzzle game. Would love to see you make more rounds for this in the future and see more of your ideas!
(Note for other players - zooming in in the browser window got things to the right scale so I could play!)
Neat little game - definitely a solid foundation! I liked the setting and the use of the underground (Circle Line - I see what you did there! ;) Some visual variations in the stations would be great (oh, and for edges I thought the yellow rail was actually an obstacle and was navigating around it *facepalm*)
The enemies caught me surprise and the speed of the ghosts made for a sharp learning curve. But also made it satisfying to level up. The teleporting bombs made for a little jump scare but could perhaps be tweaked to not teleport too close to the player, at least at first. Or perhaps add a little impact to bullets so they knock enemy back.
Good sign posting on how to get to the final boss - the player character continuing to mention the ticketmaster made me keep going back and... surprise, boss fight. Nice combination of previously fought enemies coming in and then new attacks (particularly the having tickets fired at you!) Some variation in the music at the point would have added to the dramatic showdown.
Overall a great little game with lots of potential - well done!
Really enjoyed playing this - very addictive. The loop mechanic for the abilities was great - with their repeated sounds adding to the rhythmn of the game as well. Loved the disco theming as well, especially on the ability names.
Agree with others that more feedback on the abilities and losing health would make the game better.
Still really run though! :)
Glad to hear you enjoyed causing mayhem in ancient times!
Ah, nice catch! Indeed, the centurions seem to be taking their role a little too seriously, continuing to dispense justice into the after life. It's certainly unfair that you should be immediately punished for your previous incarnations crimes, so I'll look into fixing that!
There was definitely a lot more that we wanted to put into this game but ran out of time for, so there might be a couple of post Game Jam updates!
It took a few attempts to get to grips with the mechanics and how everything worked - a tutorial definitely would have helped in that regard. The game itself is well designed and even with a small map it feels like there's a lot of variety in how you could go about it. I also experienced some audio issues (some sounds only came out of one side of headphones/speakers for me) but I still really enjoyed the time I spent playing it!
I really like the cave painting style art work and simple interactions. That you paint on your initial selections was a nice touch. And, you made a multiplayer game! That's a great achievement.
I would have loved an in-game tutorial, something that would guide you through the basic interactions and how each piece worked. Nevertheless, I found the mechanics simple enough to pick up after a few runs and could see the depth in the gameplay and strategy they afforded. Really nice!
A beautiful visualized game. Having played a lot of platformers like Hollow Knight, Blasphemous etc. it's nice to experience a more laid back, less "everything wants to murder you" style platformer (though still with a little threat here and there)
I'm in awe of the artwork. I agree with others that the background moving with the player rather than the camera was a little jarring sometimes, but the background and environment as a whole was beautifully crafted. I felt like there were a few elements that, visually, didn't seem to fit in with the rest of the content. I liked that most of the puzzle elements blended quite seamlessly into the setting and enjoyed the puzzle mechanics as a whole.
I really liked the alternate take on the theme (an ancient tradition) and also liked the implementation of a card drafting game (which I tend to be a bit of a sucker for)
It would have been great to have an in-game tutorial (perhaps that guides you through a basic fight) I can appreciate that it's quite a stretch for a week long jam though, so perhaps a text reminder somewhere of what the different icons on the cards mean? I would have found that really helpful.
I like the art style and drawings on the cards, giving a sense of individuality to the different clowns. When picking my clowns initially, it would have been great to know how many choices I have left or maybe be able to pick multiple cards from a single set of four presented.
I liked the random events and that fighting wasn't your only option - that's a feature I really appreciated in the things like "Slay the Spire", adding a lot of variety to encounters so it was great to see it here to!

