I really liked the alternate take on the theme (an ancient tradition) and also liked the implementation of a card drafting game (which I tend to be a bit of a sucker for)
It would have been great to have an in-game tutorial (perhaps that guides you through a basic fight) I can appreciate that it's quite a stretch for a week long jam though, so perhaps a text reminder somewhere of what the different icons on the cards mean? I would have found that really helpful.
I like the art style and drawings on the cards, giving a sense of individuality to the different clowns. When picking my clowns initially, it would have been great to know how many choices I have left or maybe be able to pick multiple cards from a single set of four presented.
I liked the random events and that fighting wasn't your only option - that's a feature I really appreciated in the things like "Slay the Spire", adding a lot of variety to encounters so it was great to see it here to!
Play game
Heavy Lies The Clown's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #16 | 3.496 | 3.727 |
Fun | #49 | 2.132 | 2.273 |
Controls | #54 | 2.217 | 2.364 |
Accessibility | #55 | 2.047 | 2.182 |
Theme | #57 | 2.217 | 2.364 |
Overall | #57 | 2.144 | 2.286 |
Graphics | #60 | 1.876 | 2.000 |
Audio | #61 | 1.023 | 1.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.4.2
Wildcards Used
Heavy lies the crown, On TV
Game Description
Lead Clowns to victory
How does your game tie into the theme?
Partaking in ancient clown tradition.
Source
No
Discord Username
Kirblee#9641, kosherkhan#6056, SpicyBoio#1567
Participation Level (GWJ Only)
5th Game Jam
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