A cohesive, different aesthetic - really liked the fever dreamy/supernatural style. The vibration on the title text was perhaps dialed a little too high :p Took me a minute to figure out how to damage enemies (though I see you have it right there in the description for the game so thats totally on me). The game loop was really fun - trying to find the best route to capture up all the creatures as quickly as possible. The unpredictable movement pattern of the green enemies made for an additional challenge.
Still haven't figured out to how to "escape the loop". I see in the description you mentions absorbing *or* freeing their souls? Hmmm, I might be playing a few more times to see if I can figure it out!
Great submission, really enjoyed it!