I really appreciate how the Steam version has a DRM-free executable included with it. I like archiving my favourite games, so having that there is great. Bought the base game here on Itch, but grabbed the DLC on Steam for the easier installation experience. With the included DRM-Free executable, I can archive the game from Steam with ease, with all DLC included. Thanks so much for that!
arm413
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They've got a new Grimoire game in the works. It's called The Mermaid Mask. I'm looking forward to it!
https://store.steampowered.com/app/1696770/The_Mermaid_Mask/
I like Turbo Hang-Off, because it keeps the same naming convention that you have with Turbo OutRun Reimagined. Also, I'd love it if you included a structure similar to OutRun's where you race through a variety of different locales in a branching fashion, but that would definitely be outside the scope of the game :)
Man, I understand your struggles perfectly. I myself am torn between several projects and don't know which one to move forward with, out of fear that I'll pick the "wrong" one and end up wasting my time.
I think you should do Angelgaze first. That's the one I like more, because I have an affinity for those old EGA point and click adventures.
Started playing the demo this morning and am loving it so far. I really hope you are able to finish the game one day. I'd love the ability to completely turn off the filters and view the pixels in their raw glory. I'm probably in the minority here, but I actually like how old EGA graphics look on modern LCDs without shader magic.
The next one is called Mermaid Mask. There's a page for it up on Steam here: https://store.steampowered.com/app/1696770/The_Mermaid_Mask/
Just bought the course after watching some of your videos on YouTube. You do good stuff. With regard to providing video content, I guess the best method would be to use YouTube's ability to have unlisted videos and playlists. That way you can host the videos on YouTube and just share a link via a file included with the course.
Looking forward to digging into the course. If you're taking suggestions for future sections, I'd love to see an FPS tutorial.