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RPG in a Box

Easily create 3D grid-based, voxel-style RPGs and adventure games! · By Justin Arnold

Item durability and ammo counts

A topic by arm413 created Jun 17, 2018 Views: 74 Replies: 1
Viewing posts 1 to 2

Hey there! Been a while, but I got derailed for a bit and now I'm back and working on my game. Well, really just playing around with RiaB and learning how to use it and improving my art skills with the voxel editor, since I get the impression with 0.5 that a lot will change under the hood. 

Anyway, I had a suggestion, which I didn't see on the Trello board, which is to have item durability. Weapons get worn down with use and armors get worn down when the player is hit in combat, with the developer controlling rate of decay, and what happens when the item reaches 0 durability. We'd be able to choose if the item is destroyed, becomes unusable but remains in the inventory, or has a stat decrease.

Relatedly, ammo counts for ranged weapons would be nice as well, but you've probably already got that planned :)

Unrelatedly, and sorry for having a bunch of different thoughts in one post, I saw on the Trello that you're planning to have 2D sprites for characters. I'm curious how this would work in terms of development. Would you implement a sprite editor within RiaB? If that's so, does that mean one day, in the future, we could potentially get a 2D version of RiaB? XD

Hey there! Been a while, but I got derailed for a bit and now I'm back and working on my game. Well, really just playing around with RiaB and learning how to use it and improving my art skills with the voxel editor, since I get the impression with 0.5 that a lot will change under the hood.  Anyway, I had a suggestion, which I didn't see on the Trello board, which is to have item durability. Weapons get worn down with use and armors get worn down when the player is hit in combat, with the developer controlling rate of decay, and what happens when the item reaches 0 durability. We'd be able to choose if the item is destroyed, becomes unusable but remains in the inventory, or has a stat decrease. Relatedly, ammo counts for ranged weapons would be nice as well, but you've probably already got that planned :)

Hey Armaan, glad to hear that! That's definitely a great idea and could be useful! And I like your description of how it would be implemented and configured - it's simple and straightforward but flexible. I haven't worked out a some of the details around items like this yet, so this is helpful and I'll be adding it to my notes. Thanks! :) I have plans for stackable items, so I think the ammo mechanic could be worked into that.

Unrelatedly, and sorry for having a bunch of different thoughts in one post, I saw on the Trello that you're planning to have 2D sprites for characters. I'm curious how this would work in terms of development. Would you implement a sprite editor within RiaB? If that's so, does that mean one day, in the future, we could potentially get a 2D version of RiaB? XD

No worries! The 2D sprites thing is something I mainly added to revisit later on since a couple of people have asked about  support for it. So right now it's more of an idea than a concrete plan. It's something I'll dig into down the road once the software is more complete and will be able to provide more details then. I don't know that there'd ever be a 2D version of RPG in a Box, but we'll see what happens with the 3D version first! :D