Haha, that's cool! And thanks so much, I'm glad you like it. :) I'm not sure yet about music, but I will keep that in mind!
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Thanks! I'm not sure yet at this point, but that would be cool! Although I had originally intended it only as a demo of the engine, I am hoping to be able to turn it into a fully fleshed out game eventually.
Hi Exanc, I'm glad you like it! Thanks for playing! I'm planning to add a few more small levels in the next day or two. :) The long term goal for the game is to have procedurally generated levels which should add a lot of replayability.
Hi Nathan, thanks for the feedback and for trying out the demo! There's only one level currently, so the stairs don't go anywhere yet. :) I'll change the message to be more clear about that until the stairs are functional.
Thanks so much for playing and for the feedback! :) Those are all great ideas and are features that I'd like to implement eventually. Since it's mostly an experiment I am working on for RPG in a Box, for now it's mainly just meant to be a fun experience of running around killing monsters and opening doors, hehe. Thank you again for the message, and stay tuned for updates! :)
Thanks so much, Daza! I'm glad you like them. I agree, and I've found the smaller models more fun to work with. It makes things interesting because you have to be creative due to the limited number of voxels available to work with.
For the most part, I am just creating all of the models manually in the Voxel Editor by examining the 2D sprites since I don't think there'd really be any easy way to automate it - plus it's an enjoyable process getting to 3D-ify them. :) The characters/monsters have a front and side view sprite, so that helps visualize what the voxel version would look like. For some of the simpler sprites, like the flat floor tiles, I'll just import them using the "Import from PNG" feature. That is useful in general if you want to import from 2D pixel sprites since it at least gives you something to start with that you could build off and give depth to.