It isn't public yet since I still need to set up some initial cards for the board, but I'll be sure to post an update once it's ready!
Recent community posts
Hi Armaan, thanks, and I'm glad to hear that you're interested! I think something along those lines will eventually be able to be created, at least certain aspects like collecting monsters that you can fight with. I could see the party system that I have planned being extended to support it, although it would be a feature to visit further down the road after I get all of the core functionality finished. Long-term I definitely want this to be very open to a variety of gameplay options!
Regarding the Tiny Dungeon voxel assets, it would be cool if I could do that, but unfortunately for now they'll just have to be purchased directly from Oryx. I think he does put the packs on sale once in a while, so that's something to watch out for. On a related note, I recently implemented an Asset Library and will be slowly populating it with some sample assets as I am able (in addition to some from the community as well, I'm about to release a small set of sci-fi ones someone has provided). Keep an eye out for that, also! :)
Thanks! Some of these things can be done with the current scripting functionality, for example checking if the player has a key and then opening the door and removing the key from the player's inventory, or attaching a script to a tile to trigger an event to occur when the player steps on the tile. Let me know if you'd like more information on how to set one up.
I don't think elevators could easily be made right now, but it's a great suggestion and a feature I will consider! Thanks for the feedback. :)