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Justin Arnold

A member registered Jan 23, 2016 · View creator page →

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Thanks, I'm glad you like the icons! Let me know if you end up using them in anything, would love to see! :)

(1 edit)

Yes, I plan to! Over this past year I've been working on migrating its engine (RPG in a Box) over to Godot 3, once I'm a bit further on that I'll be revisiting Dungeon in my Pocket to also upgrade it and continue building it out.

Apologies for missing your comment! I'd recommend checking out my Trello board or Twitter account for updates. I'm glad you're looking forward to it! :)

Hi! The game engine I'm making is RPG in a Box. Here is the page for it:

Thanks so much, T.J.! Glad you're looking forward to it. :)

Thanks Tchey, I'm really happy with how they turned out!

Nice, sounds great! And yeah, I'm looking forward to Phalanstery progress! :)

It's awesome to see how much progress you've made on this, and happy I was able to help out! :)

Thanks so much! :)

For sure! :)

Perfect, it works great! Thank you again!

Yeah, I think that should work fine since my main concern was the clutter of games in the list that are incorrectly tagged with the engine. I don't imagine this is something that would happen often, but as long as there's a way to have them hidden/removed to prevent them from remaining in the list forever, that would be great. I'm kind of confused as to what the two projects in question even are, but I suppose that's a different discussion, heh. Thanks so much for the help! :)

No problem! I probably didn't explain that very well initially, sorry about that! My page is already set up that way, but I was wondering if there's a way to remove items from the listing where I go to approve them. I may be overlooking it, but I believe there are only buttons to Approve or Delist, not one to remove the project completely. Thanks!

Hello! I noticed in my dashboard that I've had two products incorrectly tagged as using RPG in a Box for their engine. Is there a way to reject these from the list so they will no longer appear?  Not sure if this is the best place to ask this, but I sent an e-mail to support a couple of weeks ago and haven't heard anything back. Thanks in advance!

Thanks! :D

Thanks Armaan, I appreciate that! :) I think that could definitely be a possibility once the scripting/interaction systems are further along in maturity. In the current state, you could probably achieve this to a limited extent with some dialogue choices letting the player decide what to place in predefined locations based on the player's inventory contents.

Haha, it will come in due time! :)

Thanks Armaan! You may have seen this already, but I also posted a video of the racing game if you're interested in seeing more of it! And  yeah, I think there will be a lot of potential for other things like this in the future. :)

Thanks Tchey! I'm really looking forward to getting it out to everyone once it's ready.

Hehe, thanks so much! That means a lot. :)