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Justin Arnold

A member registered Jan 23, 2016 · View creator page →

Creator of

Recent community posts

Apologies for missing your comment! I'd recommend checking out my Trello board or Twitter account for updates. I'm glad you're looking forward to it! :)

Hi! The game engine I'm making is RPG in a Box. Here is the page for it:

Thanks so much, T.J.! Glad you're looking forward to it. :)

Thanks Tchey, I'm really happy with how they turned out!

Nice, sounds great! And yeah, I'm looking forward to Phalanstery progress! :)

It's awesome to see how much progress you've made on this, and happy I was able to help out! :)

Thanks so much! :)

For sure! :)

Perfect, it works great! Thank you again!

Yeah, I think that should work fine since my main concern was the clutter of games in the list that are incorrectly tagged with the engine. I don't imagine this is something that would happen often, but as long as there's a way to have them hidden/removed to prevent them from remaining in the list forever, that would be great. I'm kind of confused as to what the two projects in question even are, but I suppose that's a different discussion, heh. Thanks so much for the help! :)

No problem! I probably didn't explain that very well initially, sorry about that! My page is already set up that way, but I was wondering if there's a way to remove items from the listing where I go to approve them. I may be overlooking it, but I believe there are only buttons to Approve or Delist, not one to remove the project completely. Thanks!

Hello! I noticed in my dashboard that I've had two products incorrectly tagged as using RPG in a Box for their engine. Is there a way to reject these from the list so they will no longer appear?  Not sure if this is the best place to ask this, but I sent an e-mail to support a couple of weeks ago and haven't heard anything back. Thanks in advance!

Thanks! :D

Thanks Armaan, I appreciate that! :) I think that could definitely be a possibility once the scripting/interaction systems are further along in maturity. In the current state, you could probably achieve this to a limited extent with some dialogue choices letting the player decide what to place in predefined locations based on the player's inventory contents.

Haha, it will come in due time! :)

Thanks Armaan! You may have seen this already, but I also posted a video of the racing game if you're interested in seeing more of it! And  yeah, I think there will be a lot of potential for other things like this in the future. :)

Thanks Tchey! I'm really looking forward to getting it out to everyone once it's ready.

Hehe, thanks so much! That means a lot. :)