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Justin Arnold

A member registered Jan 23, 2016 · View creator page →


Recent community posts

It isn't public yet since I still need to set up some initial cards for the board, but I'll be sure to post an update once it's ready!

Thanks so much! :D

Thanks! :)

Thank you for the kind words, I appreciate that! I am trying my best to make it great. :)

Hi Armaan, thanks, and I'm glad to hear that you're interested! I think something along those lines will eventually be able to be created, at least certain aspects like collecting monsters that you can fight with. I could see the party system that I have planned being extended to support it, although it would be a feature to visit further down the road after I get all of the core functionality finished. Long-term I definitely want this to be very open to a variety of gameplay options!

Regarding the Tiny Dungeon voxel assets, it would be cool if I could do that, but unfortunately for now they'll just have to be purchased directly from Oryx. I think he does put the packs on sale once in a while, so that's something to watch out for. On a related note, I recently implemented an Asset Library and will be slowly populating it with some sample assets as I am able (in addition to some from the community as well, I'm about to release a small set of sci-fi ones someone has provided). Keep an eye out for that, also! :)

Thanks, hopefully so!

Thank you so much, that really means a lot! :D

Thanks! Some of these things can be done with the current scripting functionality, for example checking if the player has a key and then opening the door and removing the key from the player's inventory, or attaching a script to a tile to trigger an event to occur when the player steps on the tile. Let me know if you'd like more information on how to set one up.

I don't think elevators could easily be made right now, but it's a great suggestion and a feature I will consider! Thanks for the feedback. :)

Thanks Tchey! :)

Thanks elwiz! :)

Ah yes, thanks for mentioning it!

(Edited 1 time)

Okay, great! And thank you, I'm glad you like it. :)

Hi Ned! I am currently using a custom compiled version based on 2.1.1 and have replaced the icon as part of the build. However, I think there should be an "Icon" option in the application project settings.