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RPG in a Box

Easily create 3D grid-based, voxel-style RPGs and adventure games! · By Justin Arnold

How's it going? And a question about custom stats

A topic by arm413 created Jul 30, 2018 Views: 66 Replies: 1
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Hey Justin, 

I think I've been spoiled by your frequent updates, so now that I haven't seen any new announcement posts in a couple weeks I'm like, "I wonder if everything's ok?"

As I continue to work on my game prototype, a question about stats has occurred to me. In my game, I've decided not to use a combat system, instead the game centers around stat tests like what some RPGs have during their dialogue. You know, where you can try to intimidate a person and it'll do a random roll against your strength stat to see if the attempt succeeds. Currently I'm using RPG maker to prototype (sorry for using your competitor for that! :3 ), and I'm using variables for the different stats, along with a custom made information window to display them. I was wondering if creating a similar custom window will be possible with RiaB? What I'm currently doing is a simple list with labels on the left and the variable display of the stat as a set of star icons on the right of the label, where the number of stars displayed is the value of the variable (ranging from 1 to 5). Just curious if the ability to do something like that will exist in RiaB?

Hey  Armaan, thanks for the message! Things are still going great! I've been mostly reworking the script parser and some other behind the scenes sort of stuff for v0.5, so unfortunately there hasn't been anything visually interesting to share recently.

I think what you're wanting to do will definitely be possible later on. The details aren't worked out yet, but I have plans for some "custom UI" functionality in the UI Editor for creating custom windows and widgets to complement the predefined ones. It will be a bit involved and come sometime after the v0.5 release, but it for sure is on the roadmap. And no worries about using RPG Maker, haha. RPG in a Box is meant to be its own thing anyway, so they each can serve their own purpose. :)