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ArleGames

55
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A member registered Jul 01, 2022 · View creator page →

Creator of

Recent community posts

Really nice atmosphere in your game! 😊

I’d suggest adding a short in-game orientation text, for example to remind players of the main controls at the very beginning.

I really liked the background music, the hand-drawn art style, and all the little details like being able to turn off the lights or grab your coat before going outside — those touches make the game feel alive.

However, some elements could be highlighted more clearly at certain moments, maybe through a visual highlight or a small animation to draw the player’s attention.
For example, when I had to look for the cat in the bushes, nothing indicated that it was that specific part of the scenery where I needed to search.

Really nice experience! 😊

I’d just suggest adding a short in-game tutorial or reminder of the main controls right at the start. (You already mentioned them in the game’s description on the page, but it’s always nice to have them shown directly in-game too.)

For example, I discovered by chance that on Windows your game actually works a bit like a point & click — you can move the character by clicking where you want to go, not just with the arrow keys — and you can even walk diagonally!

I went out for a walk and got lost in the forest 😅. I picked up a few items like flowers, night fell quickly, and I struggled a bit before finding my way back home to sleep and wake up the next morning.

I really love the art, drawings, and assets. The UI design is great too — for instance, where most people would have just written “Play,” you went for “Wake Up,” which I found very creative. I also liked that you can interact with all the little furniture items — the bowls, the tables, everything.

I’m also curious — what game engine did you use?

Ah, I totally get it now! Even a small mechanic like the jump can be surprisingly tricky to nail down perfectly under pressure. And yes, time  is the enemy, ;-) haha!

Wow, thank you so much! I'm really glad you had fun playing—it means a lot to me, especially knowing you made it through the evacuation!

You're right about the mouse controls. I’ve received similar feedback, and it’s now clear I need to improve that part urgently. I’ll work on fixing the jumpy movement and maybe even add adjustable sensitivity in the future.

Thanks again for the kind words and for taking the time to play all the way through!

Thanks a lot for the feedback!

You're not the only one who mentioned the mouse movement ; I’ll definitely increase the sensitivity again. I’m even considering adding a menu option where players can adjust it themselves. It’s something I didn’t fully realize during my own testing, so your comment really helps!

Glad you enjoyed the game loop, and thanks again for the encouragement!

Thank you so much for your feedback!

You're absolutely right about the mouse movement, I had already increased the sensitivity after previous comments, but it seems it's still not quite there for everyone. I’ll boost it again and also look into adding a settings option so players can adjust it themselves.

As for the UI and the floating hill names, yes, they were actually intentional, I added them as a way to help players navigate the map since I haven’t implemented a mini-map or directional markers yet. But I completely understand how it can come across as unpolished. I’ll definitely try to find a more elegant and immersive solution in the future.

Thanks again for your input and kind words, it really helps me improve and motivates me to keep going!

Thank you so much for this incredibly detailed feedback, i truly appreciat the time and insight you put into it!

To be honest, I hadn’t realized how disorienting the camera could feel. I’m truly sorry if that made your experience less enjoyable. You’re absolutely right: what feels smooth on my machine doesn’t always translate the same way elsewhere. I’ll definitely revisit the camera behavior and make it a priority.

About the dialogue transitions—my original idea was to temporarily block the player’s movement to keep them at a specific location where the story unfolds. But I now understand how that could feel like the game is frozen. I’ll think it through again, and if needed, I might add a small on-screen indicator to let the player know what’s happening (whether the game is paused or in a dialogue phase).

Regarding the mouse movement, I actually increased the sensitivity after earlier feedback, but it seems it’s still not quite there. I’ll look into it again and bump up the sensitivity further. Ideally, I’d like to add an option where the player can manually enter their preferred sensitivity value.

The floating labels like “hill01” weren’t mistakes—they were intentionally added to help players navigate the environment, since I haven’t implemented a minimap or directional arrows yet. That said, I’ll look for a more elegant solution in the future.

The melee combat system also needs some polish—you’re right. Just like the camera, it feels okay on my screen, but the experience can vary. I’ll rework that part as well.

I didn’t know about the book Hatchet, but it sounds interesting! If I get the chance, I’d love to read it—who knows, maybe it’ll inspire some new ideas for the future.

Lastly, about the save system: it’s something I’m still learning to handle properly. The current setup just loads the initial game phase by default if no save is found. But I’ll improve it so that loading is only possible when an actual save file exists.

Again, thank you so much for the support and helpful advice. It’s very motivating—and you’re right: the next project will be stronger, thanks to everything I’m learning and to feedback like yours!

interesting concept , I really enjoyed the music

I really enjoyed the music; it added a nice touch to the experience. Also, I loved the animations: the "fart" like propulsion animation is hilarious and effective, and the way the dinner roll deflates and spins out like a popped balloon when hit by a spike or bee is a fantastic touch!

However, in the main menu, I had a bit of trouble finding the "Play" button. Perhaps making it stand out more or giving it a more vibrant color than grey could help.

The visual style is quite appealing and the idea of constantly needing to watch your battery adds a nice layer of tension to the escape. The controls generally felt good, contributing to a polished experience. Keep up the great work!

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Hey! I played your game and it's great that you created a turn-based strategy game. For a game jam project, I really liked the clear drawings; that's a strong point that makes the game visually appealing.

Having a real-time shop system to buy spells like "fire ball" or "stone shower" is an excellent idea. It adds an interesting strategic layer and enriches the gameplay.

Keep up the good work!

Hey! I played your game and it's quite something for a first pixel art game with all assets made from scratch. That's really commendable.

I found the weapon-swapping system interesting, and the opening dialogues set the mood well. I also really appreciated the in-game command instructions; the little text prompts detailing what to do were very clear and helped me understand the mechanics quickly.

However, I did note a couple of things:

  • The character's jump felt a bit too low. I struggled to clear some obstacles, which made platforming frustrating at times.
  • The dialogue text readability needs improvement. It was often hard to read against the background.

Those points aside, it's a solid start for your game.

ah ok okay, thank you for the clarification

I can't open your game

great! but you should do a UI, with a restart button, to allow us to restart the game once it's finished. By the way I like the sound effects of the teleportation ;-) , cool!

You're welcome! It was a pleasure to play your game. Looking forward to more of your creations! 😇

The game is great! I suggest making the background bricks more transparent because they can be misleading—it looks like you can climb on them, but you can't. Other than that, I really appreciate the gameplay, the clever design, and the music. Each level has its own unique challenge. Well done! I got stuck on level 5, which is really tough.

Your game is truly engaging! I recently achieved a score of 121 kills, which was really rewarding. However, I noticed that after a while, the game could benefit from a gradual increase in difficulty and speed as the player progresses. This could make the experience even more stimulating and offer a constant challenge to more experienced players. Keep up the good work!

Hi,  iam developing a free game set in a medieval environment, basic mechanics already in place . i will continue to add more features and keep you updated on its progress

https://arlegames.itch.io/kingdom-reborn

I really enjoyed this game! The controls are very smooth and i found the different challenges to be really stimulating. Congratulations on this awesome game!

interesting game in isometric 3D, i enjoyed the style!

ok, i'll try it

Thank you for your constructive feedback on my game. I'm sorry for the issues you encountered, but I'm glad that you believe in my ability to improve. Your comments will be taken into account for future updates. Thank you again for your time, and I hope you'll continue playing my game."

Thank you for your  feedback. I will take note of your suggestion to improve the lighting and graphics.

I wanted to play this game because it looked really interesting, but unfortunately, i encountered a compatibility issue with my graphics card. i tried to solve the problem by adjusting the graphics settings, but i couldn't get it work properly. it's a shame because i would have liked to explore this game in-depth, but i hope the developer can resolve this compatibility issue so that other players don't encounter the same problem as me. good luck for the future.

i played this game and really enjoyed the mouse-based shooting system and the health bar that fills up when you kill an ennemy. However, i feel like the difficulty level remains constant and you can simply spam the fire button to win constantly. I would have liked a bit more challenge in the game to make it more interesting to play. Additionally, it would have been helpful if you provided a brief description of the controls in the options menu. Despite this, i enjoyed playing the game and look forward to seeing how it evolves in the future.

the graphics are simply gorgeous and very well-designed!

i enjoyed the game, the reincarnation of the player is an innovative idea. you also took the time to explain all the commands and how to play well. i appreciated that too.

Thanks for your feedback! The game is designed to be relaxing, but I understand that some players may find the walking speed slow. You can actually sprint by holding down "Shift" and the forward movement key. I hope this helps you enjoy the game more. Thanks for playing!

Thank you for playing my game and for providing your feedback! I appreciate your positive comments and your constructive criticism.

Regarding the text going off screen after pressing play, I apologize for the inconvenience. I will investigate this issue and work to fix it so that it does not occur in the future.

As for the movement getting locked and only being able to move forward before reaching the house, I apologize for the frustration this caused. This is not intended behavior and I will investigate what could be causing this issue to occur and work to fix it as soon as possible.

I'm glad that you enjoyed the game overall and I'm committed to making it even better by addressing these issues. Thank you again for your feedback and for taking the time to play my game

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Hello, thank you for taking the time to make a video. I'm sorry that you encountered bugs in the game, especially in the "restricted area" zone. This area is not yet finished and I didn't intend for players to access it in this demo version. The collider of the door should have prevented entry into this zone, but there seems to have been a programming issue. You should have been blocked by the door, which would have forced you to follow the other NPCs to the beach (where the rest of the demo's adventure is planned).

I'm glad to hear that you explored all corners of the game, noticed the inactive (T-pose) characters, the Grizzly, and even found the handgun in the toilet (honestly, I didn't think anyone would go that far). As I mentioned earlier, this is a bit of my "draft" zone where I imported the characters and didn't have time to program them yet!

Anyway, thanks again for your feedback on the game, I will do everything I can to release the final version. If you have any other comments or suggestions, please let me know. Thank you!

Nice, but i noticed that the screen resolution was a bit problematic for me. The game seemed to be zoomed in excessively, which made it difficult to see details and important elements.

Thank you for your feedback on the game. It's possible that the issue you encountered is due to a bug in the game. I will take a close look to see if I can fix it.

I'm glad to hear that you enjoyed the game overall and I'm working on finalizing the next part of the project. It will be available soon, so feel free to come back and play it. Thanks again for your support!

Thank you for taking the time to check out our post. We apologize for the confusion, and we will take your suggestion into account. We appreciate your constructive feedback.

Thank you for taking the time to play my game and leaving me your feedback. I am sorry to hear that you encountered some errors while playing. If you could provide me with more details about the errors you experienced, I can work to correct them and improve the gaming experience for all players. I appreciate your support and constructive feedback.

Thank you for playing and for your comment! I'm so happy to hear that you enjoyed the game and are looking forward to the next installment. Your support and feedback mean a lot to me.

As I had a very tight schedule, I had to cut the game short . However, I'm pleased to let you know that the next part of the game is already in the works and will be available very soon. Thanks again for playing, and I look forward to bringing you more fun and engaging games in the future

Thank you so much

Thank you so much for playing my game and for your positive comment! I'm glad you enjoyed the gameplay experience and found the characters amusing. I worked hard on this project, so it's very rewarding to know that players appreciate it. I'm happy you enjoyed the game and thank you for taking the time to share your thoughts. I hope you'll continue to enjoy my future projects.

it's a fun game!