Thank you so much for your feedback!
You're absolutely right about the mouse movement, I had already increased the sensitivity after previous comments, but it seems it's still not quite there for everyone. I’ll boost it again and also look into adding a settings option so players can adjust it themselves.
As for the UI and the floating hill names, yes, they were actually intentional, I added them as a way to help players navigate the map since I haven’t implemented a mini-map or directional markers yet. But I completely understand how it can come across as unpolished. I’ll definitely try to find a more elegant and immersive solution in the future.
Thanks again for your input and kind words, it really helps me improve and motivates me to keep going!