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Thank you so much for this incredibly detailed feedback, i truly appreciat the time and insight you put into it!

To be honest, I hadn’t realized how disorienting the camera could feel. I’m truly sorry if that made your experience less enjoyable. You’re absolutely right: what feels smooth on my machine doesn’t always translate the same way elsewhere. I’ll definitely revisit the camera behavior and make it a priority.

About the dialogue transitions—my original idea was to temporarily block the player’s movement to keep them at a specific location where the story unfolds. But I now understand how that could feel like the game is frozen. I’ll think it through again, and if needed, I might add a small on-screen indicator to let the player know what’s happening (whether the game is paused or in a dialogue phase).

Regarding the mouse movement, I actually increased the sensitivity after earlier feedback, but it seems it’s still not quite there. I’ll look into it again and bump up the sensitivity further. Ideally, I’d like to add an option where the player can manually enter their preferred sensitivity value.

The floating labels like “hill01” weren’t mistakes—they were intentionally added to help players navigate the environment, since I haven’t implemented a minimap or directional arrows yet. That said, I’ll look for a more elegant solution in the future.

The melee combat system also needs some polish—you’re right. Just like the camera, it feels okay on my screen, but the experience can vary. I’ll rework that part as well.

I didn’t know about the book Hatchet, but it sounds interesting! If I get the chance, I’d love to read it—who knows, maybe it’ll inspire some new ideas for the future.

Lastly, about the save system: it’s something I’m still learning to handle properly. The current setup just loads the initial game phase by default if no save is found. But I’ll improve it so that loading is only possible when an actual save file exists.

Again, thank you so much for the support and helpful advice. It’s very motivating—and you’re right: the next project will be stronger, thanks to everything I’m learning and to feedback like yours!