Thank you for your feedback :)
Argaroth90
Creator of
Recent community posts
Finish line is around 3k. After that there would be a boss fight if I had time to add any. I was thinking about making dash not use energy, but I planned it to make room for upgrades instead. Also slashing enemies would replenish energy and dropping down on them would give free jump up (right now drop down action has little to no purpose) so it would be probably a bit more easy.
I am glad you liked it. The finish line is around 3000. This is intentional so that it's challenging even with lack of other content. Original plan was to have enemies spawned along the way and traps procedurally generated at random. Then after a while you would reach end of the section with room to rest just before boss fight. But that's just the plan. Most of this is actually already coded I just didn't have enough time to implement it properly.
I was considering adding platforms and it's still an option but I have decided to aim for continuous progression after each run and upgrades. I haven't even touched that yet. Ideas are nice but it all comes to time in the end.
Well, I think I fixed the issue (though I still could not reproduce it on my end), but the uploads are blocked until GJ voting ends so there's that. You can as a workaround try to jump over the walls since using jump in quick succession should increase jump height (That's not intentional but it's pain in the ass to fix properly so I left it for future to fix)
I really like the setting and events along the way. Cool writing there. One thing I was missing was a bit more info on the management side like How much resuurcess am I producing or even which one is which (I mean I have figured it out but a name on hover would be nice to have). Also if I accidentaly set jobs above population cap whole setup is cleaned and I had to enter numbers again. I think it would work better if the game did not allow player to move time until that is set correctly. Other than that I am loving the gameplay

