Hello!
I’m a professional manual QA specialist with several years of experience testing commercial and in-development games across PC, console and mobile. I’ve worked on a wide variety of genres, from narrative-driven games to multiplayer and systems-heavy projects, which allows me to adapt quickly to different production constraints and team sizes.
Who I am as a QA
I approach QA as both a technical and player-focused role. My work is not limited to “finding bugs”, I help teams understand risk, prioritize issues, and improve overall game quality.
I’m comfortable working:
- From early prototypes to late-stage builds
- With small indie teams or more structured productions
- In close collaboration with designers, programmers and artists
I’m known for being methodical, clear, and reliable, with strong written communication and a solid understanding of how developers actually use QA feedback.
What I can bring as a QA
Gameplay & Systems Testing
- Core gameplay mechanics (combat, progression, abilities, AI, difficulty curves)
- Edge cases, exploits, softlocks, blockers
- Balance issues and player-experience pain points
Structured Testing
- Smoke tests, sanity checks, regression testing
- Test plans & test cases (feature-based or system-based)
- Clear reproduction steps with expected vs actual behavior
High-quality Bug Reports
- Well-prioritized bugs (severity / impact / frequency)
- Clear steps to reproduce, visuals when needed, clean wording
- Easy for devs to understand, reproduce, and fix
Player-centric QA
- First-time user experience & onboarding
- UX clarity, feedback readability, tutorial flow
- “What will confuse or frustrate a real player?”
Audio-aware QA (optional but strong asset)
- SFX / music triggers & logic
- Spatialization, attenuation, looping, overlaps
- Audio consistency with gameplay events
Tools & Work Habits
- Jira, TestRail, Notion, Confluence-style documentation
- Used to structured pipelines and fast iteration
- Comfortable working remotely and asynchronously
Collaboration Terms
- Paid work only (hourly or fixed scope)
- Short-term testing or long-term collaboration
- Flexible availability depending on project needs
If you’re building a game and want reliable QA that actually helps your project move forward, feel free to reply or DM me with:
- A short description of your project
- Current stage (prototype / alpha / beta / live)
- What kind of QA help you’re looking for
Thanks for reading, and good luck with your projects!