Is this gameplay too conceptual ?
Are the colors too bright or sensitive ?
Should it have more ?
Of what ?
Are instructions necessary ?
How can I provide a more minimal experience ?
Any feedback would help since it's my first game and I don't know of many games that try to convey such a direct approach to basic elements of game design. I don't think I was being lazy, and I was certainly stressed enough...but even if you think so the feedback would be appreciated. I don't want to guess that making a more "complex" version of this game would be worth the try if people aren't receptive to it.
If you're bothered by a lack of diverse colors at the end the executable does a better job at rendering the different colors in the display.

