Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics

Julian Kay

A member registered Jun 15, 2019 · View creator page →

Creator of

Recent community posts

You're welcome! To answer your questions in order:

Yes, you can reroll more than once; that particular option doesn't interact with marked attributes.

Generally speaking, he character creation is designed to be all "in order", so if you settle on a result and decide not to spend, you can't take backsies. That being said, if your table is fine with you going backward and undoing that roll, it's likely not going to break anything, but I wanted to avoid having to track previous rolls or increasing choice anxiety in undoing past decisions.

Hey, sorry for the wait on this! It would count as a melee attack, since the character's traits are standing in for the companion.

Apologies for the confusion! To answer in order:

- Each attribute adds (or subtracts) GOO-P, and it's all totaled up along with the modifier for species.

- Skill Base and Skill Gain aren't dealt with until Step #7 (pg. 54); which is why Step #3 (pg. 12) directs one to only worry about the attribute's value and GOO-P modifier for that step. The others are addressed later.

- The cost of each evolution step is listed both on the relevant pages (pgs. 38-40) and is cumulative (pg. 38); each is generally 2-5 GOO-P. If a step is n/a that means that though some species start with that trait, there's normally no evolution route to it. With the example, a limbless character (i.e. a snake or worm, generally) who wants two humanoid legs has to go along the evolution route to purchase forelimbs (5-GOO-P), quadrupedal (5 GOO-P), semi-bipedal (5 GOO-P), and bipedal (5 GOO-P), which adds up to a total of 20 GOO-P. But a character who wants the Cloaked trait has to pick up Inhuman (2 GOO-P), then Kemonomimi (3 GOO-P), and finally Cloaked (3 GOO-P), for a total of 8 GOO-P.

Thanks for making this happen! 

Apologies for the wait! The holidays and gearing up for physical publication have kept me extremely busy. Free copies were funded by generous Kickstarter backers on the original campaign, so you can thank thenk!

I'd love to see translations done, with the following caveats:

1) They're offered and distributed for free; no charges, no donations, not as Patreon rewards, etc. I want to set up more of a means for people to sell their own Mutants in the... content in the future, but until I have that set up, that's what I have to request.

2) They reference the original game by linking back to either this project page,, or both.

3) It's clear the translation is "unofficial"; I'd love to do paid translation or localization in the future, but I'd need to be at a point where I have the resources to compensate fairly.

4) Art assets (including logos, backgrounds, visual design, etc.) aren't used; I don't have the license to provide assets freely without establishing a contract as to how they can be used.

5) The text isn't modified in any unreasonable way other than that necessary to localize it. In particular, I want to make sure that any version of the game doesn't have any intolerant or regressive views added (racism, sexism, anti-LGBTQ+, promotion of abuse) or promotes any form of scam (like cryptocurrency). While I don't think most translators would do that and operate in good faith, I have to be explicit.

That's it! If you (or other translators / localizers) want to talk about this in more depth, reach out to me at jkgamesbiz AT gmail DOT com.

I'd love to hear about how this game is played and how your sessions go, so feel free to let me know how it goes!

Great to hear! Would love to hear about it, if you get the chance.

(1 edit)

The next batch of community copies will be dropped tomorrow at roughly Noon EST (5pm GMT). Tuesday is the regular day for drops.

Thanks! When you get around to it, let me know how it goes.

It is a game, but it's a relatively loose one compared to something like a lot of mainstream role-playing games or board games. It's more akin to cooperative storytelling where you're making a story together, with the rules to provide prompts and suggestions about where they story should go next. As you might suspect, it's pretty loose; IMO, it probably wouldn't fit the theme to be shuffling miniatures around or counting up XP.

I admit this isn't probably a good introduction to role-playing games, particularly the "storygame" kind, if you're not familiar, as it was written pretty off-the-cuff. I'd suggest around two to five players running punks and one player running the system.

If you have specific questions, just let me know, and thanks for giving it a look!

I'd like to add the following:

Thanks so much for this initiative!