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Antomaat

13
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2
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A member registered May 13, 2018 · View creator page →

Creator of

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A lot of good decisions were made for this game. I like the wrapping when the player falls off the screen. Also the way puzzle and adventure elements worked together. Not to mention sounds and visuals.

I think the faster paced puzzle game genre feels fresh. Lots of lighter puzzles and a level design with movements that push the player forward.

all the "oopses". All of them.

My cat does this kind of stuff all the time! The idea of the game surprised me.

The kid is cool, looks just like me. The game is my kind of game, but I can't get past the eye. It keeps on looping. Can you give me a hint? 

I like that at first I find a noose and think "oh no, am I going to kill myself!?" and then I keep finding things that look dangerous, but in the end i create a ladder with it.

The presentation is good, I like the floating items as a inventory. More games should do that.

Nice relaxing experience. Consistent aesthetic and looks cool!

Game looks great! Jumping feels good! Whats up with the nap button? Is it just a exit button?

That Godot physics on the first box - i always have problems with pushable object weight. 

Looking forward to the post jam version, if You plan on expanding.

I liked the visuals and the overall level design. The idea of hiding for a limited time is cool. Feels like stealth is a limited resource and it should be used strategically. 

I think the jumping height could have been a bit higher. Jumping over barrels and onto platforms was hard. For some reason the player interacted with the boxes but the barrels did not. This was a bit confusing. 

Overall good job! Would like to play a polished after the jam version!

Good concept and use of the limitation. The different parts of the game fit together - the chameleon, changing color, stealthyly trying to get to the destination. I imagined the "end point" being a fly or insect and the creature trying to get to its prey. 

The chameleon animation was cool.  A lot of work put into it. I played with the animation for some time, moving it back and forth. 

Would like to play a polished version of this game.

Cool concept. I would have liked to grow stronger from spooking people and also trying to hit some multipliers from spooking multiple people at once. Otherwise had fun playing.

PS! As a developer js error stacktrace when getting caught by the people feels highly violent. Like a punch in the face level of violence XD.  So maybe not? *joking*

I liked the concept! Cool idea and the art is consistent. The "poof" animation is satisfying and the music was relaxing. Played longer than I planned to play. Good job!

The movement feels good and the feedback loop is rewarding! 

Although you could maneuver the bobber it felt more satisfying to just cast the line and pull back in and repeat. This was a relaxing game, although I felt a little bad that I caught all the fish, I might have whiped out all the ecosystem in this pond! What will I do tomorrow, all the fish is gone!?

Good job! So long and thanks for all the Fish!

Im playing as a hungry fish that has gotten into a pretty dicey situation! And, of course, im not a popular fish, so some of the other a-hole fishys just sell me out! Thats ok, because i can eat their friends. So maybe im the a-hole? It is what it is, I think the main a-holes are the 100+ humans who throw their hooks in at the same spot! So its a gathering of a-holes, a flocking of mad characters! 

I liked the story. It was surprisingly well written. Was not expecting it from a game jam game. I liked the joke about the last "missing puzzle piece". Played it through a couple of times for the narrative alone.

The art style was consistent with the story, the game mechanics and audio, starting from the intro illustrations to the minute details in the story to the dialogue presentation. It was a chill experience. I liked how the player could move left and right on the boat. Small detail but it made it more immersive.

I discovered pretty fast the "indicator" that showed where you should "fish" so I did'nt have to experiment too much with fishing locations and i could flow smoothly through the story.

Overall A+ for the whole game! Cool interpretation of the theme!

Thanks for creating this game!