Play game
Scare ´em's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #40 | 3.182 | 3.375 |
Concept | #49 | 2.828 | 3.000 |
Overall | #57 | 2.534 | 2.688 |
Presentation | #59 | 2.239 | 2.375 |
Enjoyment | #65 | 1.886 | 2.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Jugosh / Red Rat Games and my rubber duck
Software used
Unity
Cookies eaten
None actually i am still starving
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Comments
Cool concept. I would have liked to grow stronger from spooking people and also trying to hit some multipliers from spooking multiple people at once. Otherwise had fun playing.
PS! As a developer js error stacktrace when getting caught by the people feels highly violent. Like a punch in the face level of violence XD. So maybe not? *joking*
Stop starving yourself eat some cookies! lol :D
I really appreciate you putting a brief description of how to play your game before loading up. It got me really pumped to play! The graphics did really well for a 'top down' type game but would of love to see the buildings have colliders so I couldn't walk straight through/over them.
The sound effects were sadly not to my liking, but that could just be me.. find sound effects is the hardest and so I appreciate you putting something instead of nothing! It still added to the overall feel and I appreciate it :).
The controls were super tight and responsive and that was great when playing, I felt in control and there was no delay when moving around. I didn't experience any bugs or crashes however I did get to 12 people scared and didn't understand an overall goal I should be aiming for.
It was still fun regardless but would of liked an overall goal to aim for :)
Well my browser crashed when I met a character :(
I need to mention that i uploaded a wrong build - One where I messed up the UI scaling. Just so you know. I am not really sure if it is against the rules to upload a new one after the deadline. So I will rather keep the worng one here. Just bear it in mind :)