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ANTI-SIT Games

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A member registered Jul 18, 2022 · View creator page →

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Just a note to say I adore your games and this update has prompted me to play again. We've done multiple streams where we analyze the artwork because it really stands out as one of the best looking games out there. 

To be clear though, I think everything I say above would be inappropriate in tech-themed games like Artificial Nexus (Or Coffeedrip Studio's Esper X Guide.) where the whole theme is that you're battling against an indifferent computer system. In those cases, it's thematically consistent that the player's entries are somewhat colder.

I'm also aware of examples in Noir where a serious decision 'pops up' in a way that feels inappropriately cheerful!!! Argh!

I suppose that all I mean by the post is that this whole area of screens entering/ leaving in RenPy is a design space that I really appreciate seeing people play with (Although I admit I might be crazy.) 

I should have mentioned - One of the big things slowing me down is FINDING VOICE ACTORS WITH A HONG KONG BACKGROUND. If you know any, please point them in my direction!

I dig it. Short but sweet. 

Thank you so much!
The current build only has a single case available but we have several more in the pipeline...

https://antisit-games.itch.io/noir-in-hong-kong-beta-build

Hey all. Visual novel made on Renpy that does some pretty cool stuff. New chapters will be added so keep an eye on it.


It's all about collecting contradictions and using them to confront suspects. It gets wild.

Just a comment to say: We're a multi-lingual family with an autistic son and I can't wait for him to get home and experience this game. Most of his vocabulary was developed when we played Stardew Valley together and he was hooked on it - A game like this is so perfect for people like him/us!

You angel! Thank you so much!

I really like it! The writing is so clear and absorbing!

I haven't seen Squid Game but I do recommend Ultimate Survivor Kaiji and Liar Game which kind of beat them to it... 

Just sayin'

Beautifully immersive and compelling game! Really sucks you in with its well-paced twists and world-building.

Highly recommend!  

Truly a gorgeous game. Immediately engaging premise and amazingly well made! 

Yes! Thoroughly! But even with the same tools I couldn't put something together as well as you have! It's really well done!

Just a message to tell you I'm here! I'm interested! I'm reading!

Well done on such a wonderful project!

This game is amazing! It's so much content and such a high level of polish! I really want to scream about how good it is! 

Really cool that you were able to make this on Renpy! It really feels like a very well-made point-and-click game that I would play many years ago. I love the art style and the animations (How did you do that? I'm genuinely envious.) 


Heh, I completed it... but I'm not exactly sure HOW. 

Hey! I have a pair of eyes! Me! Me! 

Wow! Looks amazing!

A really sweet way to start my day! 

You getting this far is already a huge inspiration and I'm really excited to see where you go from here. 

加油!

Best of luck! I'll be in there getting myself a slice.

Mein Gott, that Victoria theme goes hard! I'm invested in the story and the characters and I'm very sure that something bad will happen to the characters whose stress I neglect... but whenever I'm given the choice I basically auto-click on Victoria because the music gives me such a rush!

I'd say that a lot of the soundtrack does really well - especially in the prologue - but there's one track that I find quite irksome to my ear, it's got kind of a square piano sequence to it - Might be something I'd feel less negatively about it I heard it less frequently (And also I'm always in a groove with the Victoria theme and sad to hear it end.) 

Ah, I've just got to the bit where Lily finally enters the picture... that's such a deep hook! I'm completely engrossed! Such wonderful storytelling! 

And then THAT theme. I'm so sold on this! I'm putty in your hands.

I spent a while attempting to model humans on Blender but now I just use Mixamo. It automatically rigs models and you can export a bunch of animations. It's really easy.  You can find a free anatomically-correct model on Turbosquid, rig via Mixamo and export the animations as FBX and that covers all my needs, really. 

i don't think that you're doing anything wrong. The vast majority of game developers (and authors, musicians, artists etc) are in the exact same situation and I'm actually quite jealous of you having this experience at a young age. Many much older people are still trying to grapple with these things and although many people offer easy answers, it's all very chaotic. 

The thing I'd say is to branch out in whatever ways you're comfortable doing so. Community building is a skill set of its own and it's unfortunately very distinct from the skill set of game development. Actions that could take five minutes your end might be enough to reach people and your post is already a good start. 

For my part, I first went out trying to make the numbers go up but I've realized that I'm far more satisfied by meeting individual people who I get along with and can have great conversations with. I think in the long run, that's better motivation to me. 

I'm rambling, but I think it's an important thing: find a mindset of networking that you can do that feels natural and the numbers will take care of themselves (or will stop mattering)