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Antiquity Games

A member registered Aug 26, 2017 · View creator page →

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Recent community posts

12/22/18 New Demo released; see Development Log for the release announcement. The old demo has been taken down, the link will give you the new and improved one.

Thank you for the support, and Happy Holidays! I am flying out today and won't have regular internet access for a bit, but I will try to follow up on any issues. I was up late ironing out bugs and implementing the new music soundtrack, hopefully it all works well!

Thanks for the support!

e-mailed you! (

Perfect, another good recommendation, thanks! I don't have any problem giving credit to the original author at all, I just want to keep my budget in check.

Glad I made this thread.

It's  a big help, thanks. I also checked out the dedicated music and audio forum here, too, which looks promising. Thanks!

Hi, I'm scouting around for some background music. I have already produced a free demo and am hoping to release the full version later this year. 

Take a look and see if you are interested. If so, shoot me a message over itch and let's discuss it further. 

Theseus: Journey to Athens

Awesome, I will check it out tomorrow, thanks. You mention "free culture", though. I intend to ultimately sell my game when it's finished (with another free demo, just like the current pre-release demo is free). I hope that the site allows for this, even if it means I have to pay a reasonable license fee.

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Hey there, does anyone have any good articles, resources, or advice regarding audio assets? Specifically, how Indie Developers should obtain and implement audio, whether by contracting with artists or downloading royalty-free or paid assets on a marketplace.

I'm asking for myself and others. The free demo for my own project just has a single royalty-free attribution piece of music playing in the background. I'm thinking of paying for some tracks and maybe buying a package of sound effects,  but I know someone here must have some good advice. 

Edit: I deleted the link to my project so nobody gets the wrong idea; I'm not advertising my demo, I'm trying to figure out the best ways to get quality audio assets that fit the theme and then implement them in a stylish manner.

Updated the demo; there was a bug in the save game script. 

Thanks to everyone who has downloaded and mailed me feedback so far. I am still working on the full version and am incorporating your input!

Please note, demo has been updated. Save function now implemented properly.

Should be fixed! 

Essentially, the script I wrote for saving the game was attempting to record an unnecessary variable relating to the turn-based combat. I have tested it a few times on my personal laptop and it seems to be working properly now; I will test it on another laptop right now but I think it's fine.  

Thank you for point this out to me! I will get this fixed ASAP and re-upload the demo. For now, I am going to update the message that comes with the demo so that users are aware, and I would advise not using the save function until I upload the new version later today. 

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Set in ancient Greece, this game features old-school adventure and role-playing mechanics.  Your choices will have consequences. The primary goal of this game is to bring the ancient source material to life; if you appreciate classical antiquity and mythology, then this game should fit the bill.

Key Features:

  • Over 20 unique locations to explore, based heavily on classical texts like Pausanias' Guide to Greece
  • Beautiful modern artwork created by artist Klaudia Jankowska ( 
  • Detailed choose-your-own-adventure style cut scenes, decorated with historical artwork.
  • Turn-based combat with many different opponents and items. Party  mechanics are included, but will your noble companions be willing to travel side by side with the wretched ones?

Love the art style; you pack A LOT of detail into that pixel art. Wish I could pull that off for my project!