it was a game that's for sure
(not in a negative way im just stunned man)
this was awesome, but one recommendation is that in the part where you have to show your project off, you actually make door graphics, I was a little confused since the entrances to the project hall (i think that's what it's called) look like just regular walls.
The towering tower is a small game created by yours truly which features a kid named Dylan. Dylan participates in a new competiton, where competitors climb up a huge tower to claim a wishing wand at the top! Complete tight platforming challenges, meet friendly and not so friendly competitors, and win the prize!
This game is an early prototype, so only a small snippet of area 1 can be played at the moment, and none of the story is in the game currently.
Link to play: https://anigamer.itch.io/ttt
Ct.js v1.6.0 😽 (packaged)
WebGL vendor ATI Technologies Inc.
WebGL renderer ATI Radeon HD 5750 OpenGL Engine
OS darwin x64 // Darwin 17.7.0
I have tried the built in runner and chrome by uploading it as a itch.io draft, but both have the same problem. I am using the latest ct.js and mac os high sierra (i know the latest one is big sur but i have a mid 2010 mac) but never tried windows (chrome/built in runner) or firefox, i'll get back to you once i try those! And oh yeah, it's a regular build, not nightly.
The platformer example starts lagging when i move horizontally and verticaly. The only thing i changed was instead the for loop changing the character's x and y, i used ct.place.moveByAxes. What's going on?
Hey, for some reason, it's not resetting the platform at all! Here's the code, lemme know if i used it wrong.
So, how do i make superpowers wait? Simple as that. I just wanna make it so that the game drops a platform using gravity, waits a few seconds, and then bring the platform back to it's original position, and then finally lock it. What function can i use for the wait function?
one time, i was looking around in a bunch of catmod desriptions and documentations (why? dunno) and i found ct.place.moveAlong. It looked perfect for the platformer tutorial, but it wan't there. why? was ct.place.moveAlong not made yet? was it too complex? what was the reason?
For me, in my opinion, the 2 things i NEED in a game engine is a map editor (pixelbox, good on that!), and collision detection. Right now, the only way to detect colisions is through variable comparing. While people might like this, I don't. So, if that was an option, that would be amazing!