I loved the idea of being able to put a dance battle/rhythm style game together for a jam and that you can kind of paint with colours based on your dancing. There's a lot you have managed to implement in the time so great work! :)
Alyx Jones
Creator of
Recent community posts
Really loved how this came together, and that you kept the name ;)
The idea of being able to switch between emotions was really cool however it took quite a while to work out how so just a little UI prompt to help players know what to do would be amazing.
I eventually get up a bit higher to the spider but wasn't sure how to fully get up past this bit, but enjoyed how the level was laid out and Mister Edgar Allan Crow!
You should all be proud of what you achieved :D
The visual style was really interestingly done, I found myself sometimes looking up or sideways and almost trying to climb into the moving elements. I managed to punch my way through the guards but wasn't sure if there was a win state or not (totally fair if you didn't quite manage it).
Adding a bit of guidance or narrative would be awesome to pull the game together a little. There is also a really cool potential of the sounds of the firing to blend into the music or soundtrack!
I thought the way you could drag emotions onto people, and how it affected others around them was a really unique interpretation of the theme, and was executed very well in the time of the game jam. There's a nice game loop of replayability to see what happens for each emotion and a small narrative snippet for each run.
Would love to see the audio react to the emotions or have music that reflects what's going on, or even little dialogue snippets for the people depending on if they're happy or angry (a small SFX when you drag it to match)
I really enjoyed playing this game, I enjoyed the PS1 style visuals, but most of all I appreciated the layout and level design. I mostly found where I was supposed to be going without any hints/direction which is a sign of great game design.
The glitches made me jump alot but I am a scaredy cat!
I enjoyed gaining the new abilities and reaching new areas including the platforming element and reaching higher in the level.
The main bit of feedback that is worth acting on, is playing in browser, using ctrl as the crouch key, means if anybody presses crtl+w (to crouch and go forward), the tab they are currently in will close and along with the tab the game, just remapping that key will help, as we had to work out to crouch and go sideways so as accidentally not to quit the game.
The atmosphere was well executed and had me on edge, would have loved some more narrative snippets or environmental storytelling but overall a well made experience!






