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The visual style was really interestingly done, I found myself sometimes looking up or sideways and almost trying to climb into the moving elements. I managed to punch my way through the guards but wasn't sure if there was a win state or not (totally fair if you didn't quite manage it).

Adding a bit of guidance or narrative would be awesome to pull the game together a little. There is also a really cool potential of the sounds of the firing to blend into the music or soundtrack!

Many thanks for your feedback!! Truely I didn t add a specific winning station beacuse run out of the time. I will keep work on this thing, and change the game play, after the jam I realized it maybe more suitable with something like "kick cans into target location and avoid crash with xxx", I thought it will be fun!