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alimirakim

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A member registered Jul 17, 2022 · View creator page →

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Hahaha thank you so much, you’re far too kind! I really appreciate hearing your interpretation, it makes me glad even if I couldn’t depict as much as I wanted. I did want to evoke a kind of incongruity between appearances and mood vs thoughts and actions, but I wasn’t able to include a lot of features that I only half-finished ^^; . Hope I can tinker with it more on my own time at least!

Thank you again, and your game was super cool too! Happy jam!

Thank you very much, I appreciate you taking the time to play! And thank you for your feedback, I really, really appreciate hearing your raw impressions. I wasn’t able to convey my full concept with the time I had, but the dichotomy between the cheerful presentation and struggling with basic tasks was actually intentional. One potential title I considered was even “The Luckiest Girl”, haha. It’s not meant to depict depression, but a different condition; I’d wanted to reflect the incongruity of life when your actions, feelings, thoughts, and self-image don’t seem to align. I had to cut a lot of half-finished features (mood meter, thought reader, self-image), so I was a bit sad that probably not even a hint of my original concept showed through to the end, so your comment made me really happy. Even if it’s just a little, I’m glad that some piece of that survived, and hope I can develop it further on my own so it expresses my idea properly :) !

Aw thanks, that’s really kind ^^ !

Thank you very much, your game was so pretty too! :D

Thanks so much for checking out my game anyway! I appreciate you took the time, bugs and all haha. I haven’t yet added any way to improve success chance yet, so that’s not quite a bug heh, but I’d like to eventually! Thanks for the report.

BTW I did play your game on stream during the jam, in case you’re interested in seeing a ‘live playtest’ :) . I don’t think the VODs last long on Twitch, but here’s the link anyway: https://www.twitch.tv/videos/2532293778?t=2h38m1s

Thanks so much for the kind words ^^ !

Thanks so much, I appreciate it!

Thank you very much!

Thanks a bunch, I appreciate you taking a look! :) Hahaha it’s never fun to make doctor appointments XD . I’m surprised and happy to hear that you saw that task at all though; thought the bug I missed blocked that from showing up at all :P !

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Haha this really made me laugh XD . I’m surprised you were able to reach the ‘talk to friends’ activity, thought the bug I missed blocked that from showing up!

Dogs take 1st, 2nd, 3rd, and 20th priority, of course :3 .

Oh, by the way, I did play your game on stream a few days ago! In case you’re interested in seeing a playthrough, here’s a link to the VOD. It’s the first game I play :) . I think it’ll only last a couple more days before Twitch wipes it though. https://www.twitch.tv/videos/2532293778

Thanks so much :D ! I appreciate you taking the time to look! Yeah haha unfortunately the bug I missed blocked you from getting new activities throughout the day, so there wasn’t much to do but shower and sleep XD .

Neat game, the music was really atmospheric and the illustrations and UI are top-notch! Very fun and quirky aesthetics. I really appreciate that the game explains the basic mechanics with a little tutorial. Pretty unique game concept too.

Very amusing and original concept! It felt very humorous, and a nice, short and sweet experience. I get vertigo from 3D first person games pretty easily, so I did feel a bit dizzy, but it was pretty quick to beat so it wasn’t too bad :) . I like the voice acting and the confetti in the end too.

I’m glad I was able to make it to the end! I liked the narrator, they were kind of funny and made the ending pretty amusing. I liked the double jump, and it was a cool idea to have level up items to help get around more, though I think a few more dialogue hints could help breadcrumb the player from one item to the next. Maybe some signs on the doors too since I got lost very easily D: . But the mechanics are all working well, so a few polishes should make it a lost nicer for the player to navigate!

Very polished game, and really like how cohesive all the elements were from artwork to UI and music and sound effects! It really holds together overall as a professional-feeling game, especially the inclusion of a tutorial. And it’s even skippable!

Picking up items and getting health bonuses and things was very satisfying, and leveling up to a ‘new area’ and destroying the smaller old area was super-satisfying. I kept running into bugs unluckily with the bosses (the knight and then the dragon), so it ended my playtime early since it was hard to progress. But I thought the core loop was pretty satisfying, even if I wasn’t very good at it.

Very cute game, I love the little sock guy and how he says hi at the start. I also think the beginning menu screen with the laundry detergent and reset screen with the human putting the detergent down is a very nice touch! Very cool.

I appreciate the game starting you off easy so you don’t get overhelmed at first, but I think it could ramp up more quickly to get to the more difficult trials. The bubbles were very hard, so I died immediately even when I saw them coming. Maybe add a few small bubble piles in earlier phases to help ease players in? I think the idea of a rolling drum obstacle course is a unique and promising idea.

I kept an eye on the development posts in the patreon discord during the jam, looked forward to see this come together! It’s truly genuine to the real experience, except much kinder in a way since you didn’t have to say your DOB and member ID 12 times to four people hahaha.

I’m happy that while I did get genuinely frustrated whenever I messed up, the game was surprisingly generous about being able to progress and get to the end of the game. It could have easily become ‘too realistic’ and gotten me just as mad as a real-life CS call haha. I just had to kill Leo, so I’m glad it wasn’t made practically impossible. The art was cute too, I liked the fruit loops. Very nice little package!

I do have to lower my rating for not being able to go to the CS purple man’s house and stab him in his sleep at the end though. No true justice.

Very cute and delicious concept! I love food-based games, and reminds me of things like the lickitung minigame and overcooked. I really enjoyed the main gameplay loop of combining items for recipes and pleasing customers, it was very satisfying. And the beginning levels were very forgiving and easily taught the player how things worked. I also really liked the splash menu page and thumbnail/logo art.

Some feedback for if you work on it more. I wish losing just reset the level and not the entire game. It felt bad to lose my progress and tedious to redo levels that are easy to practice the harder level again. It made me quit earlier than I wanted. I didn’t get past level 3 with the cucumbers. I don’t think the roguelike wrapping is necessary, and feel it hurts the game design. Rather than provide random power-ups that the player may not even understand yet, I felt this game’s mechanics are better suited to simply introducing new abilities with each level to teach them new complexities of the mechanics bit by bit in a curated way. Maybe also separate shop for consumable abilities and things that aren’t really needed but fun to have. And some polish nitpicks like it would be nice to have some visual/SFX feedback for things like when customers are losing patient, leave, get hit by items and upset, or are happy etc..

This was a really unique idea, and I enjoy the concept! It was fun to poke around and explore the menus and things. I liked the secret cat photos too. I enjoyed the building anticipation, but wish there was more so we could see more loops and the full idea of haunted homework :P .

I do wish the great music in the music player would still be on after exiting the program, and maybe some creepy BG music when things start breaking, or more creepy SFX or something.

Very neat little game, and I loved the cute little guy! I liked the little dialogues he had, though sad I couldn’t save him in the end. I’m not good at these kinds of games, but really enjoyed all the bonuses to make it easier and help me hehe. I like that the guy helps me a lot too. I think it could use some polish with the UI/fonts, SFX, and things to add some juice, but the core is really neat!

I loved it so much, and so looked forward to playing it when I saw the WIP posts in the discord! It was really awesome, and such a unique concept. I love the pixel art, especially the choice of palette and the detail into the inventory items. The SFX were also great too (though the coin SFX was a bit too loud heh). I feel like the length and amount of puzzling was just long enough for a satisfying experience in a jam game! The jumpscare man was scary though D: .

I think my main little thing I’d like is I wish a few more of the solved puzzles would persist from run to run, and the escape room door was a bit more obvious when under thebed. But overall, amazing experience :) .

This is a very cool idea! I think it’s fairly original, I haven’t seen another game yet with the same world-rotating concept. It was a bit hard to understand at first, but I had a neat ‘aha’ moment at some point and it felt pretty satisfying. I thought the music track and the black and white pixel art with the plants and pipes and things were charming too.

I wasn’t sure what to do after wandering around a couple rooms though. I picked up a few of the glowing balls, but didn’t know what they do, and it was hard to tell the room doors apart in the big shared room since they’re identical. I think the collision window for entering doors feels pretty small too. I almost thought the doors were broken ^^; . The core concept is cool, so with more polish it could be really fun! It twists your brain.

Very cute little game, especially for a very first game you made! I wish I had a sibling I could jam with :D . I think the concept is really cute and funny, and making loops is nice and satisfying. It’s great you can see the flight trail to trace the loops and the stars come out to show you succeeded and got points. I also like the little photos in the background. The fly is cutely drawn when it’s landed on the head too. It’s good the game has a full gameplay loop and the scoping was really well-done for a first game so you could have a complete experience.

I think overall the basics are solid, but it could use some polish in areas like the scoreboard and graphics, maybe SFX for when you loop or get squashed etc.. The most frustrating gameplay part for me was trying to land on his head to get points. It felt pretty tough, and the window to press space seemed a lot smaller than I expected. Maybe remove the spacebar altogether and let people land as soon as they get close enough.

Hahaha thank you very much. Gotta keep those teeth clean! Exterminate the cavities >:D !

I love the artwork for this, so original and lovingly made! I love that you can see the marker/ink strokes in the blacks and the stippling, and the collage backgrounds for the pop of color to make every level feel unique and surreal! The animation on the slime and character was also great. And the remote hand! I just love how original and lovingly drawn all the visuals are.

The mechanic with the recording + boom power that is the only thing that effects you from the recording was pretty original! It was hard to put my head around at first, so I wish it was somehow more intuitive or better explained to start, but once I understood it, I really enjoyed puzzling out the levels. I like that most of them aren’t too difficult that I’d feel stuck haha.

The ending monster animation was also very sick!

This was a real brain-teaser, it ramped up fast! I’m glad I was able to reach the end though (with a little help from the dev :P). I really liked the music too! I think the core concept is a nice traditional puzzler game, and could really be fun for puzzle-lovers with a bit of polish, QOL features like having rotate be a mouse button, those types of things. And a shiny battery would make it cuter too :) . I’m proud I was able to come up with a unique solution to one of the levels too! >:D

I love it, this is so me, the title and logo are also on fleek. I think the mechanics to pose the character are so unique and original, and just the concept is so lovely. I love the aesthetic so much. The music and sound effects also really brought it together!

Very cool you can review and download the photos too, and love the GMTK2025 glasses!

I hope you add stickers, and some girly hair options too haha.

I committed crimes against a gold digger and I am not sorry haha. It was very cute and charming, and felt like solving a puzzle game! I didn’t like the two girls very much, or the MC, after playing everything through though. Typical for dating sims tbh haha. Very unique concept!

The game looks amazing, it looks like it’s an already released game on the app store! I like that the spaceship has a cat even if it’s a mystery why he’s there haha.

Unfortunately, I had to play with a mouse, and I don’t think I was able to experience the intended way ^^; . The catball was quite sluggish, and I got some finger strain from holding it down constantly. Maybe don’t require the mouse press for mouse controls? I’m not sure. But I got through all 7 loops at least to see everything in the game!

I like how polished everything felt, from the art and sfx to the upgrades and hazards. Wish I could have had the intended experience, but I can tell it’s a banger!

Love the idea, it’s so unique and original! I’ve kept an eye on this in the patreon chat room during jam time and wanted to try it. I think the concept is so charming, and I love the use of the baby music for the bg music too. The gameplay loop is also very simple but fairly satisfying and neat at its core.

I did feel it was a bit too challenging for me though haha. That twerpy brother shows up too much for my liking! I wish the yellow bar was more forgiving with recovery speed too. My finger started to strain from constantly holding down the mouse button to hold loops too, so I wonder if there’s another control scheme to help with that? Like maybe you automatically pick up the next loop as you put them down or something?

Overall, I think it’s a very neat package, especially love to see another solo dev in the jam! :P I think the one thing that could have really elevated the cozy vibes and appeal of this very fun baby-cereal concept was some more cutesy art, but I think the pastel color scheme still went a long way to give calming vibes!

The little robot guy was cute, but a little too little! he’s the cutest part, so I wish he as at least double the size hehe. I also like how the music gained different layers with different colors, I think green’s track was my favorite. The third level did feel a bit too unfair, that’s where I stopped.

Haha your comment made me laugh XD . Thanks for playing! Yeah, unfortunately I broke it at the last-minute so you don’t get any more stuff to do after the first list of activities. There should have been new stuff to do for every phase of the day, but alas, game jam life :P .

Really cool game! I think the concept felt pretty original, but intuitive as soon as I started playing :) . I think the idea of being a kind-of-evilish alien being that sucks up planets is fun.

I like that the game is built around a simple but really fun core concept, and the mechanics all feel intuitive with the set dressing of the alien planet-sucking orbits. I could feel myself picking up some handy strats the more I played. Also, the music was really nice especially on level 3 (I couldn’t get farther), and I liked how colorful and different the planet styles were!

My biggest complaint is that I reset to level 1 when I die :( . I died at level 3 three times, so I felt too demoralized to try again lol. Maybe a lives system would be good so you can try the same level again a few times before resetting back to 1.

Aw, that’s so sweet of you! Haha I hope to keep working on it as a pet project for a while, learn some more about UI like making some pretty transitions and things :) I just played and commented your game too, it was really cool!

Very cool game! I’m impressed by how fleshed out it is and the amount of levels you guys squeezed out. It feels like you guys chose a core game mechanic and really took the time to explore it in several ways.

I love the limited color pastel and the art. The fruit were so shiny and detailed. I love the slowly blinking snake and the detail where the face is just slightly turned to us so we can see both eyes. The music felt very cosmic and soothing too :) .

I’m not a big puzzle brain, so I got stuck starting level 5, and was proud of completing up to level 10 haha. I did zip through the remainder levels and just try each one out 1-3 times just to see where it goes. I appreciate the difficulty ramp-up and how the game introduces each new mechanic in an easier level to help us learn it. Very GMTK-esque game design of you :) .

I think it would have been nice to include the R = reset tip in the corner of the screen, since it’s integral to play. Though I read the instructions, many won’t bother. I did feel a little confused by newer mechanics like the one that shortens your tail and the portal and the encroaching stars still. I think the lack of visual feedback for the tail-shortening makes it hard to tell, so maybe like a short animation frame of the tail being munched down… And while 2 portals is fun, when they got really crazy, they felt unfair since you can’t tell where each portal connects to until after you try it.

Also, thank you very much for the option to skip levels and to choose the level from the main screen! Such a lifesaver in a game jam ^^; .

Great work again!

Haha sorry about that, yeah I definitely have some game-breaking bugs I need to fix. Thanks so much for still giving it a try and leaving a comment! :)

Thanks so much! Yeah, it was great practice. I took a look at your game and left a comment too :) .

Interesting concept, I think the act of picking up bonuses was a fun idea, and the multiplying bears adds some complexity. I like the changing levels as you progress too. The ending screen also looks cute.

I got confused how things work the first playthrough though because I couldn’t tell what the bonuses were at first. Some bonuses had red icons like the heart, or blue like the shoe, and I had to play again to realize the key was the backgrounds. The sfx for picking up an item successfully also sounded to me like a failure, so I got confused for a bit.

This was a really cool game! I managed to finish in 28 minutes with 13 loops :D . It took a bit to understand the concept, but the cute art and quirky music really helped give it a whimsical feeling. I liked the cat ghost god that gives hints, they were really helpful. The ending was so satisfying too with the boar :) .

The locker-looking thing near the key did make me think I’d have to go back for something later haha. I think the line about the beaver being molested felt strange too. It seems like it’d make more sense to say they “scared” the beaver or something? It would make a better hint about that event too, because I was confused what was happening even after seeing the beaver getting scared the first time.

BTW I love the logo! Very cute pun too in the title.

Thanks so much for playing! Haha yeah, There was a lot more to-do items and activities per day, but a last-minute bug turned them off so only the starting list of activities shows up now ^^; . I’m glad people like my art at least :P